Cities Adrift is a city-builder with survival aspects, designed for My First Game Jam.
After Planet Earth is almost entirely below sea-level due to a failed attempt at halting global warming, the majority of the population has fled to the few safe zones at high altitude. This has however lead to overpopulation, and without any hope of a space program re-emerging to colonize space, many serious problems were looming. With no other options in sight, the great minds of Everest joined together to create the City-Ship, a massive self-sufficient aquatic vessel capable of staying afloat endlessly, and destined to find any remaining survivors or landmasses.
In Cities Adrift, you're the commander of this City-Ship, having the responsibility of piloting, expanding, and managing everything that happens aboard. Your goal is to create a new haven for humanity, and hopefully find a solution to this disaster.
Cities Adrift is far from my first foray into game development, but it'll hopefully be my first finished project (or more likely, prototype). For a 2 week jam, it may be a bit ambitious, but when the concept hit me I had to go with it.
My main inspiration for the game was definitely Frostpunk, with its survival aspects, and scouting parties to locate survivors or resources, which will also be featured in Cities Adrift. Another game that also inspired me is the 2013 reboot of Sim City, solely for it's modular building upgrades, which I'd also like to include in Cities Adrift, albeit a bit simpler.
Features of note include:
- World Map with Points of Interest the City-Ship can be directed towards
- Submarine Scouting Parties to explore said Points of Interest
- Upgradable structures with visible changes
- Quests and objectives
- Underwater view to manage structures built beneath the surface
As it's easy for me to keep track of my work, I've made a public Trello of my progress on this project: Cities Adrift Trello