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[DEVLOG] High Tide

A topic by Ivernous created Jul 15, 2018 Views: 274 Replies: 3
Viewing posts 1 to 4
(1 edit) (+1)

High Tide 0.2 Patch Notes

Overview:  'H.T' has moved from a basic environment and player movement to working mechanics and more content!

Added: 
- Resource Farming Mechanic.
- Tree Farming.
- Rabbit Farming.
- Sudden Death Mechanic.
- Ocean Rises On Sudden Death.
- Power Box Mechanic.
- Charge The Power Box:
"When You Charge The Power Box":
         Charge the power box to 50 charge to reset the sudden death timer and lower the ocean's currents to save yourself and the island.
- Power Lines.
- Rabbits.
- Ocean SFX.
- Ambient Music.

Removed:
- Day & Night Cycle.

Reworked: 
- Ocean Sudden Death Timer: 
"Ocean Timer Change":
        was 1min30 now 5mins

Screenshots:



Submitted

This is looking fantastic! Is that a killer rabbit!?! :)

Host

ohhh i like the charge power box mechanic. i feel like the rising tides on the island would definitely be a very alarming display of danger vs. progress.

also--you can actually post your devlog updates to the same threads as replies. this way you can have all your progress in one place for everyone to easily read and the reply will bump your thread to the front of the community.

High Tide 0.3 Patch Notes

Overview:  'H.T' has had a complete overhaul of a new graphic design and sandbox elements!

Added: 
- Hexagon Tiled Graphics.
- Day / Night Cycle.
- High Tide Alert Every 10 In Game Days (10 Minutes).
- New Third Person Movement:
- Sandbox Mode:
 The Sandbox Mode Is Used To Craft Platforms And Build Them As An Extension Of The Island.

Removed: 
- Old Graphics.
- First Person Movement.
- Ocean Rise Time.

Screenshots: