About the Team
I'm MADS, I'm a 22 year-old aspiring game designer and concept artist who just graduated with a BFA in Illustration. I've never been part of a game jam before, but I have a lot of experience with analog game design that I'm excited to translate into digital. My goal is to make my own games and I figured here was a great place to start!
What's up, I'm RACHEL, I'm 22 and just graduated from school with a BFA in Illustration. I'm really interested in telling stories however possible, and I think video games are a really incredible and fun medium! I have a lot of ideas, but I know nothing about how to make one, so I want to change that. I'm excited to be a part of this jam!
ROARK is a 19 year-old engineering student and Rachel's younger brother. As someone with a bit more technological know-how, he'll be helping throughout the jam as a programming consultant on the game.
CONCEPT:
You are a villainous fiend who won't stop eating all the berries in the forest! The ghost of a berry you once ate is trying to stop you from eating more of its brethren! Avoid the berry ghost and eat as many berries as you can!
We plan to work primarily in Unity 2D for this project. Art will most likely be made in Aseprite and Photoshop.
GOALS:
- Create a functional, playable game.
- Learn more about game development and coding.
- Create a level
- Create a playable character that can move around the level
- Create an enemy character that will chase the player around the level
- Create collectibles for the player to acquire
- Stretch goal: Add collectibles that will give the player bonuses
- Stretch goal: Add traps/obstacles
- Stretch goal: Create multiple levels
- HAVE FUN!!
UPDATES:
Week 1
Saturday 7/6 - Officially joined My First Game Jam!!
Sunday 7/7 - Brainstorming and concept determined! Some gameplay ideas explored. ROARK joins the team as programming consultant!
Monday 7/8 - Posted devlog and began working in Unity.
Tuesday 7/9 - PLAYER MOVEMENT ACHIEVED!!
Wednesday 7/10 - Experimented with player movement, collectible interactions, enemy interactions, and camera movement. Formal elements need to be refined but the general base for the core mechanics is there!
Thursday 7/11 - Refined player movement, created enemy and script that chases player through the level, added collectibles and started implementing scoring system, and began art design/development!
Friday 7/12 -