One day I got a newsletter from itch.io with (some other) game jam and I've got an idea to join it. But since it was looking way more advanced I've found MFGJ. For some time now I wanted to make something with Unity but there wasn't any "deadline" so I never did finish. Hopefully this time I will be able to make some working prototype
Game idea: Open world island where you can drive a car and activate checkpoint trials.
Task list:
- (In progress) Open world island or at least partially open
V1=V2=
(here is my initial height map (V1) I painted yesterday- and it's not a ghost and current slightly more detailed) I've imported it into Unity and with some tweaks I think it's gonna be just about right. It's supposed to be 300x300m but most likely it will get restricted areas if I won't have enough time to fill it with content - (40%) 2 drivable cars
- (Done) 3 checkpoint races
- (not started) few collectibles scattered around an island
- (90%) simple menu with New Game, Continue( saves current player position, finished trials and collectibles) and Options( with
controls and some graphic settings<edit>autosave, volume ) - (80%) car fx sounds like engine or collision
- (Cancelled) any background music
Additional content: I would really like to add some AI drivers but this may prove a daunting task and I leave it for later
Day 1: Prepared heightmap and imported into Unity. Created few terrain textures which I would like to keep in hand drawn style to make it easier and less time consuming