Island Racer - Drive around tropical island, complete checkpoint trials and find collectibles
Suitable for all ages
Island Racer - Drive around tropical island, complete checkpoint trials and find collectibles
Suitable for all ages
In a last 3 days I spent just a few hours on a project but camera works much better and shoudn't fall under the ground. Altought I didnt't improve grapics too much overall I'm quite happy with the results. There is still much to do but I've learned a lot in past 2 weeks. I've used Unity URP(universal render pipeline) for the first time and created a few shaders which was fun and interesting.
I've completed most of tasks planned and most likely expand this project further
Thanks J, Adrienne Lombardo and lysander for this jam!
Day 9 (06.07): Engine sounds are fine and I managed to loop them I will try to record my car engine if I'll have a moment to find quiet surrounding. I still struggle with a camera when you move in ralatively same direction it's fine but when car gets in air or terrain is bumpy camera is going crazy
Day 10(07.07): I've added some particles when you hit checkpoint and more importantly I made wheels emit different particle depending on terrain texture by using Terrain SplatMap. Also added some grass, a cave and some collectibles
Day 7 (04.07): Tweak and fix day
Day 8 (05.07): Plan for today is to add some sounds
(Edit) I continued fixing and published initial version it's available here https://xevoss.itch.io/island-racer
It's far from ready but I guess it now counts as "playable". I'll use time left to improve handling and graphics.
I added engine sound as well but it's more annoying than complete silence
Nice to see someones looking :)
It's good that jam lasts for 14 days because I couldn't finish by Sunday
Day 4: No progress
Day 5: Added tire model and texture
Day 6: I think there is significant progress today:
Day 2: It's been a long day without any progress
Day 3: Car became driveable. Handling is not yet nice and dosen't feel natural but it moves and dosen't flip all the time. While I knew that cars have a thing called swaybar to prevent them from flipping over I wasn't entirely aware that it is a must have in a virtual world. Then I scripted a camera which started to follow the car but it was quite jaggy at first. It took me a while to make it move relatively smooth. I've also created initial low poly car model with UVW mapping and painted some minor details but since it dosen't look good I'm posting it only for my future self ( here it it)
Here is my first unwraped UVW map with edged faces. An interesting thing I've found out is that it makes it easier to make a texture when you overlap both left and right side of a car and mirror half of top onto other half, then you just paint on both sides at once with a nice symmetry effect
One day I got a newsletter from itch.io with (some other) game jam and I've got an idea to join it. But since it was looking way more advanced I've found MFGJ. For some time now I wanted to make something with Unity but there wasn't any "deadline" so I never did finish. Hopefully this time I will be able to make some working prototype
Game idea: Open world island where you can drive a car and activate checkpoint trials.
Task list:
Additional content: I would really like to add some AI drivers but this may prove a daunting task and I leave it for later
Day 1: Prepared heightmap and imported into Unity. Created few terrain textures which I would like to keep in hand drawn style to make it easier and less time consuming