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Zompocalypse

A topic by TheBadVirus created Jul 15, 2022 Views: 81
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This was my first game jam entry and I learned a ton about the Godot game engine.

I didn't really have a good idea, so I just created a twin stick shooter after finding the "Topdown Shooter" Artpack from Kenney.

The "Heal" Theme was touched upon by implementing a health pickup which let's you survive longer.
I first wanted to create an infinite map and create chunks on the fly with procedural generation, but I wasn't able to make it happen, because generating map chunks made the game a laggy mess, so I added a border and crafted the map per hand.

Most of the time was spent on the spawn logic for the zombies, because after too many spawned everything would start to lag.
This was solved by repositioning far away zombies and deleting overlapping ones.

Here is the game: Zompocalypse