315
TheBadVirus
Creator of
Recent community posts
Thanks, there are already medkits that spawn with a 1/40 chance for every zombie killed that give you one additional heart.
There is a dropping sound when they spawn and an exclamation mark on the mini map.
I think that was the reason why I decided to use hearts instead of a health bar, so you can see it more clearly if one is gained or lost.
Of course something different than the standard heart would have been more original.
The art looks nice.
You might want to add sound effects for the button click and when buying stuff.
The buying dialog would be better if it shows up in game, not as a browser alert, because it breaks the immersion and stops the fullscreen.
The up and down camera movement should probably by limited to the playing area, so that players don't get lost in the ground or the air.
This was my first game jam entry and I learned a ton about the Godot game engine.
I didn't really have a good idea, so I just created a twin stick shooter after finding the "Topdown Shooter" Artpack from Kenney.
The "Heal" Theme was touched upon by implementing a health pickup which let's you survive longer.
I first wanted to create an infinite map and create chunks on the fly with procedural generation, but I wasn't able to make it happen, because generating map chunks made the game a laggy mess, so I added a border and crafted the map per hand.
Most of the time was spent on the spawn logic for the zombies, because after too many spawned everything would start to lag.
This was solved by repositioning far away zombies and deleting overlapping ones.
Here is the game: Zompocalypse