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[Devlog] Blob Jump

A topic by Pepebeto66 created Jan 15, 2017 Views: 330 Replies: 5
Viewing posts 1 to 5
Submitted (1 edit) (+2)

So I started uploading my devlog over at tumblr and I totally forgot about this forum! So to start posting here as well, a brief description of my project:

Blob Jump is a little casual game about a blob who has to wall-jump his way up to the goal of several levels. Doing it quickly and collecting coins will get you medals, which you can spend in some kind of store I have yet to think about.

Since the game is meant to be played on mobile devices, you will only need one button to charge your power and jump. You'll need to charge carefully since there will be enemies, obstacles, and trampolines, elements that will stop you in your tracks or help you reach the goal faster.

Today is the eight day of developement of Blob Jump and you can see the progress I have made at my Tumblr. However, I promise I will start posting my log here.

Best of luck to everyone!

Submitted(+1)

Here is some progess from yesterday!


Things I did:

  • Timer
  • Coin counter
  • Working death pop up (Try Again?)
  • I made it so the end of the level sends you tothe title screen.

Things to do:

  • Add results at the end of the level (The more I think how to do it the harder it becomes)
  • Add pause button and a simple pause menu
  • Find the most efficient way to design and create levels
  • And many more!


    I will post more progress in a moment, I'm wrapping things up for the day.

    Submitted(+3)

    Blob Jump Devlog - Day 8

    This was kind of a productive day! Ifinally got over my fear of messing everything up with arrays and loops, so now the game has a save feature for different goals for every stage!

    I also made a Results Pop-up, showing you your time, the coins you collected and the Par time and coins from each stage. As you may guess, you'll be awarded for completing stages in a certain amount of time, collecting a certain amount of coins and finally for doing both in a single run!

    For now the game doesn't rewards you for beating the Par, since I haven't designed the levels yet, but that screen does look nice!

    To do:

  • Design at least one level
  • Do the rewarding at the end of the level
  • Finish everything from the gameplay screen
  • Start designing levels
  • And many more!

    Submitted

    I like your idea lot, it seems like a really good way to use the vertical space on a phone screen. It's looking really solid already.

    Submitted

    Thanks!I feel that making a game for vertical screens is a little more accesible to the players since chances are they are already holding their phone that way before deciding to play something. Maybe it's a little dumb detail, but I think it makes sense.

    Anyways, thank you very much for your input! And also, good luck on your game!

    Submitted(+2)

    Blob Jump Devlog - Day 9

    So finally, I managed to finish the general save system of the game! Now everytime you get a medal the information gets saved.

    Also, I also finished every gameplay element. For now they will only have a basic enemy, a one-hit-kill-obstacle, a spring and collectable coins.

    Things I finished:

    • The Results Pop-Up
    • The medal animations depending on wether you already finished that level or not
    • The game saves your progress!

    Things to do:

    • Design 9 more levels
    • Make a simple map screen
    • Make a slightly better title screen
    • Make a working pause button