Hello everyone! My name is Taylor and I'm a 23 year old IT engineer turned novice game developer. I've dabbled in some bitsy and Unity in the past few months and I've decided that the next step for my development in this area would be to successfully complete and publish a game.
So, my goal for this jam is To publish a completed game!
I've chosen to embrace the jam theme of 'Memories' and the game idea I've pulled together is inspired by a couple of my favourite games: Ghost Trick: Phantom Detective and the Zero Escape series. What gameplay concepts did these games have?
- 'Escape the room' puzzles
- Zero Escape, as the name may imply, is basically a series of escape-the-rooms with heavy plot inbetween.
- Time limited puzzle solving
- In Ghost Trick, in the puzzle segments, you have only a certain amount of time to reach a puzzle solution or you're forced to reset.
- Puzzle restart/replay as a necessity
- In both games it's all but impossible to achieve success on the first playthrough - you're either lacking in assets or knowledge the first time around and must develop these to proceed.
- Metagame knowledge as a mechanic
- Zero Escape toys with this as both a gameplay and plot mechanic; the spoiler-free explanation is that it's not only acceptable but necessary to make use of knowledge obtained in previous playthroughs - e.g. memorising a puzzle and using this to solve it directly next time without working through the puzzle in full.
My game concept is therefore a single escape the room puzzle with a twist - the player has a very limited time in which to solve it before the game automatically resets: time being limited to such an extent that there is absolutely not enough time to work out the solution in one go! As in the two games mentioned above, the player must work off what they've learned from each iteration of the game in order to progress.
I'm pleased with this concept because, as with some of the best concepts for a novice developer, it lays a simple foundation that can be built off with more complex additions - however complex I feel comfortable with. It's also an engaging and interesting idea for me and I hope it will interest others too!
All that said, I've drawn up a list of specific goals I feel I should achieve for this game to be considered (by me) suitable for submission:
- Title screen
- With 'Start Game' and 'Exit' buttons
- A working level
- Time-limited reset mechanic with UI bar
- Solveable puzzles
- Win condition
- An overarching puzzle with solution gained from solving the others
All fairly simple and open to stretch goals e.g. more puzzles, more levels, recording and displaying player score (number of iterations they took to solve), so I've got plenty to work on! I certainly hope to have something enjoyable to show off at the end of this, I do work full time so I will need to make good use of my spare time to achieve this - but the time box I feel will help motivate me to get something done.
Here's hoping for a productive and valuable couple of weeks!