Hey, I'm Kenna and I haven't figured out what the title of my game is going to be! That's normal, though, titles usually don't come to me until I'm close to finishing writing something.
For this MFGJ I'm making a solo-TTRPG game - essentially, a storytelling exercise where the player takes on the role of a character, decides how they'll act in the circumstances presented to them in the game, with a game engine that resolves how the players' actions effect the world around them. Thus, the player and the engine work together to create a story.
I don't have much more than that.
Yet. I have some ideas of where I want to go with this game. I love the idea of the theme 'Cold' and since I made my last MFGJ game about one of my special interests (sad ghosts), I think I might make this game about one of my others - namely, Antarctica. I also know that a lot of solo-RPGs use journal-writing as a main mechanic and that's something I don't want to do, if I can help it (stopping to write a journal entry every ten minutes, for someone like me who can't shut up and write less than 100 words in a sitting, really breaks the game flow IMO). Also, while I'd love to use a unique or weird mechanic like tarot cards or custom dice, I'll probably just use a regular six-sided die with a 1-6 results engine (Yes, but; No, and; etc)(I might decide to use a 12-sided die, or something similar that TTRPG players tend to already have, and not have much use for outside of the game).
My goal for tomorrow is to finalize a basic premise for the game idea, and work further on deciding how the engine itself will operate.