Hello all, this is my first game jam. I am a senior studying computer science at a four year university with a concentration on AI, Robotics, and Gaming.
The game I want to make is a Tactical Role Playing Game (TRPG) akin to the Fire Emblem series. My goals for the game jam are to have one playable level with a boss, 1-2 minion types, and 1-3 playable unit types. The units on both sides will be able to move and attack. Clicking on a unit will show their movement and where they can do damage. Game is over when the boss is defeated or all the player's units are defeated.
My current implementation allows the player to select a friendly unit to see their movement range; I used a Dijkstra Map I learned from my AI class to calculate that. The player can move the unit to the selected square if it's in the movement range. The player can pass the turn with space bar to an enemy AI who just passes it back for now.
Since I've been solely focusing on the mechanical side of it, I haven't come up with who the player controls or who the player is fighting. What units should the player control and what units should the enemy control? I am open to suggestions :)
EDIT:
I've decided on vikings vs knights!