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Terrain types are mechanically implemented for movement calculations. It was actually quick to implement, because before when I was calculating distance I just added one to the previous. Instead of one now it just the movement cost of the terrain. I have two arrays, one for the name of the sprite and another for the movement cost. Been thinking of using a different data structure like a struct for simplicity though.

Implementing the new classes are pretty easy so far, as each class is really just different stats at this point. There's no level up system or skills to be acquired due to time constraints unfortunately.

The AI does take their turn now, they just don't move. If a player unit is near them, they will attack the unit with the least health in their range.

Next goal before I submit tomorrow is to get the AI to move to attack. Lastly, this is what I have been looking at, since I am not an artist:


So after getting the AI to move I'm going to swap all this for actual graphics!