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A jam submission

LockmancerView game page

Use Stealth and Magic to free the Keymancer from the Dungeon!
Submitted by Wrygondryn — 37 minutes, 7 seconds before the deadline
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Lockmancer's itch.io page

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Comments

Submitted

Amazing art and nice gameplay feeling. Good work on this tittle!
 i couldnt hear music or sfx idk if its an error  or something that you still working on it 

Thanks for the feedback! We didn't have enough time for sfx or music. If we ever get back to working on this game, sound will likely be our first priority.

Submitted(+2)

Pretty good game! Loved the art style and the pixel art looks good. The controls are a bit too complicated and I couldn’t figure out how to finish the first level. Could use a bit of music and sfx for more immersion. Nevertheless, quite a good job here. Congratz!

Developer(+1)

Thanks! I've just made a basic walkthrough of the first level to help anyone who got stuck if it helps as all (we should've had a better in-game tutorial, but ran out of time for it).  And yeah u right, we really could've done with some sfx and music - we had some music in the making but couldn't pull off anything that fit before the deadline. Maybe we'll figure something out if we ever make an update to the game :)

Submitted(+1)

Really nice game, I love the art of the game and it is really well done but it really misses some music and sound effects as well as perhaps a small tutorial because even tough the controls are on the menu screen it's a little bit overwhelming at the start. Slowly introducing the player to each mechanic in a separate level might have worked better. Nevertheless amazing game and really well done art. 

Developer

Thank you! And yeah, all those - music, tutorial, sfx - we intended on having those but just ran out of time lol. We had a few attempts with music but ended up at the deadline not having anything that fit the tone of the game. As for a tutorial (or rather, lack thereof), there are controls on the Pause menu if that's any help lol. The first level was also sorta supposed to get you used to figuring out the mechanics implicitly, but yeah I think we could've done with a slower approach, or more prompts. Might've thrown ya a bit too quickly into the deep end lol. 

Thanks for the feedback, and thanks for checking out our game! :)