This is a pretty fun game and uses the locked theme really well. I keep getting killed when I walk into a dark room with the killer waiting for me. Goes to show you that I wouldn't last very long in a horror film. Well done.
I really enjoy your game. The idea was great, the sounds work perfectly and the music certainly adds tension. As a sound designer, I really appreciate the effort you guys put in the sfx.
I think we have a winner! :) This game is freaking AWESOME. That's the best use of shadow casting I've ever bloody seen :D
I love the art, the music, the sounds, the constantly increasing tension (even though I'm not a horror fan in general)... it's all very polished and well balanced. Reminded me a tad bit of 5 Days a Stranger by Ben Croshaw, I might have to replay it soon ;)
The only thing that could make this game even better is multiplayer!
I can't deal with horror games. Reviewing as a thank you for reviewing my game. All I can say from the short time that I played it was that it was definitely effective.
The mechanic to place locks wherever you wanted to was very clever too.
Thanks for playing it! The mechanic to lock doors was the core of the game and we spent most of the time making it and polishing it. Glad to know you liked it!
The pacing was spot on. The way the game ramps up as you progress really makes it more intense, especially with that last phase and the "rage" type red overlay.
The limited information the player has adds to the atmosphere
Great sound effects and cues for events like when the killer enters the same room as you
I enjoyed the safe mechanics, as storing the combo in your head and finding the time to type it in kept it white knuckled.
My only gripes with the game were that Q was an awkward key to map to lock/unlock. I would've preferred something I could reach with my other hand. Having said that, the awkwardness did add to the intensity so you could say it was on-theme haha
Second, the doors that were sideways (ie you could only see a few pixels off were sometimes difficult to see so the art could do with some better visual cues.
I had some issues with some pretty bad frame rates at times but I didn't care, as I was enjoying myself.
Congrats to the team, I enjoyed every second of this!
Thanks for playing it! And also for giving a more detailed review! We’re glad to see that you liked the pacing and immersion. We worked hard on it to make sure the game felt like an horror movie.
About the sideways doors, they were kind of a last minute fix, as we didn’t take the time to make the art like the rest of the mansion, but just did what we could. Now, after the jam, it is probably something we could have spent a little more refining.
We’ll take a look at the frame rate issues, but I can say to you that we really didn’t stop to optimize the game yet.
I completely understand not addressing performance, it’s hard enough just to get something working! Your game has been one of the best (maybe equal best) I’ve played from the jam so far!
The game is really spooky with all the sound effects and door rustling that's in the game. Besides some small flaws like killer actually being able to kill you through a door if you are close enough it is really well polished especially for a 2 weeks time limit and the scariest moments were those were you don't even see the killer at all. Overall really well done game and amazing how many different sound effects you've made and added into the game.
Extremely polished, love the suspense when the slasher breaks down the doors. It spared me when I was trapped in a little room because it started to break the door then stopped lol
Comments
This is a pretty fun game and uses the locked theme really well. I keep getting killed when I walk into a dark room with the killer waiting for me. Goes to show you that I wouldn't last very long in a horror film. Well done.
Thanks for playing! Glad that you liked it!
I really enjoy your game. The idea was great, the sounds work perfectly and the music certainly adds tension. As a sound designer, I really appreciate the effort you guys put in the sfx.
Thanks for playing,
I really appreciate your review
I think we have a winner! :) This game is freaking AWESOME. That's the best use of shadow casting I've ever bloody seen :D
I love the art, the music, the sounds, the constantly increasing tension (even though I'm not a horror fan in general)... it's all very polished and well balanced. Reminded me a tad bit of 5 Days a Stranger by Ben Croshaw, I might have to replay it soon ;)
The only thing that could make this game even better is multiplayer!
Thanks for taking the time to play it and write a review, we really appreciate that!
I can't deal with horror games. Reviewing as a thank you for reviewing my game. All I can say from the short time that I played it was that it was definitely effective.
The mechanic to place locks wherever you wanted to was very clever too.
Good job
Thanks for playing it! The mechanic to lock doors was the core of the game and we spent most of the time making it and polishing it. Glad to know you liked it!
Wow, what a game! So much to love about this:
My only gripes with the game were that Q was an awkward key to map to lock/unlock. I would've preferred something I could reach with my other hand. Having said that, the awkwardness did add to the intensity so you could say it was on-theme haha
Second, the doors that were sideways (ie you could only see a few pixels off were sometimes difficult to see so the art could do with some better visual cues.
I had some issues with some pretty bad frame rates at times but I didn't care, as I was enjoying myself.
Congrats to the team, I enjoyed every second of this!
Thanks for playing it! And also for giving a more detailed review! We’re glad to see that you liked the pacing and immersion. We worked hard on it to make sure the game felt like an horror movie.
About the sideways doors, they were kind of a last minute fix, as we didn’t take the time to make the art like the rest of the mansion, but just did what we could. Now, after the jam, it is probably something we could have spent a little more refining.
We’ll take a look at the frame rate issues, but I can say to you that we really didn’t stop to optimize the game yet.
Thanks again for playing!
I completely understand not addressing performance, it’s hard enough just to get something working! Your game has been one of the best (maybe equal best) I’ve played from the jam so far!
Absolutely amazing! Love the suspense.
Thanks for playing it!
The game is really spooky with all the sound effects and door rustling that's in the game. Besides some small flaws like killer actually being able to kill you through a door if you are close enough it is really well polished especially for a 2 weeks time limit and the scariest moments were those were you don't even see the killer at all. Overall really well done game and amazing how many different sound effects you've made and added into the game.
Thanks for playing it! We loved making the sound effects and working on the player immersion with the vfx and lighting!
Extremely polished, love the suspense when the slasher breaks down the doors. It spared me when I was trapped in a little room because it started to break the door then stopped lol
Thanks very much for playing it!!!