Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Devlog : Keep it Natural

A topic by PixTrick created Jan 24, 2022 Views: 55
Viewing posts 1 to 1
Submitted

Hi, I finished my game couple days ago but I didn't have the time to write my devlog, but now I do. 

For this jam, I wanted to challenge myself to make the game in 2 days instead of 2 weeks, to have more pression and to make this jam even more interesting. 

I wanted to stick to the theme "nature" for the jam, but still doing something original, so the concept of my game is to keep a yogurt natural, with some sugar randomly spawning in the air then falling on the table. 

I also wanted this to be still challenging so sugar spawns faster and faster with time passes, but not too much so I implemented 3 things : 

  • A powerup that enables you to slam the table (and only the table) to make sugar fly away
  • You can jump from stacked sugar to have the same effect
  • The yogurt has a lid at the beginning that protects it from one sugar contact

Then, the scheme of my game jam was : 

  1. Create a movement system for the yogurt (basically moving left and right and being able to jump) 
  2. Create a sugar cube and the powerup (which both will be used to spawn many ones)
  3. Create a generator that spawns sugar cubes and power ups (with different timings, one scales with time but the other spawns regularly) 
  4. Configure collisions (mainly with rigidbodies to have real physical effects) 
  5. Implement the slam to the yogurt movement system (the higher you jump, the stronger the slam is) 
  6. Create a scene and some graphics (sorry for your eyes) 
  7. Create some sound effects (sorry for your ears) 
  8. Create a score system (a scale that takes all the sugar you pushed out of the table and measures its weight)
  9. Implement particles 
  10. Implement some post-processing 
  11. Create a menu and a death menu 

I'm quite happy with the result, even if it remains many design and gameplay flaws. I learnt a lot of things and I almost succeed to my personal challenge, by making my game in 3 days instead of 2. 

Let me know what you think of the concept or the gameplay (if you want to play), it will help me improving !