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Protect the host! - any feedback is appreciated

A topic by cagil.ozdemirag created Jan 31, 2023 Views: 161 Replies: 2
Viewing posts 1 to 3
Submitted (1 edit) (+1)

Hey all, 

This is my second first MFGJ but second game jam overall. I have always been interested in game dev but has never broken that first step to really get into it. 
I enjoy drawing my own Sprites or try record my own sound effects but as you d probably tell that it needs a lot of work :) 

I have been reading, watching, prototyping with Godot engine for a month or two now and very much enjoying it. However, working alone has always its difficult times. Here I am, sharing my ideas for the game as well as putting it down into words ( often I found once written down you realize how ridiculous that idea is ... :D)


# Game 

Currently titled as "Protect the host!" is about a cell you control that can absorb/interact with other good & bad cells. Game arena resembles a stomach that is in a bad state and the more you absorb good cells, bigger you get and running into a bad cell will shrink your size. Size of your cell is your power and health as it is used to heal the wounds 
Aim of the game is to heal the wounds and rid of the bad cells.

## Cells

### Our cell - the player


### Good Cell


### Bad Cell


### Wound (cant wait to redraw this .... )


## Cell Interactions 

  • good cell + our cell -> increases our cell's size
  • 2 good cells can merge into a bigger cell
    • bigger cells increases your size more than absorbing 2 standard size cells
  • bad cell + our cell -> shrink our cell's size greatly
  • bad cells can convert good cells into a bad cell
  • bad cells die after converting 2 good cells


You can check out the game here, https://cagilozdemirag.itch.io/protect-the-host

Thank you for any feedback, ideas in advance. 


## IN-Progress Notes

  • It is still in progress, it is not even in a state to have the win or lose conditions yet. 
  • bad cells can shrink you out of existence (at the current version) 
    • this is supposed to be beginnings of the game-over condition

## Few Ideas that I have yet to implement or even tinker with

  • zooming in & out as our cell's size changes 
  • absorbing few good cells to give our cell a one-shot immunity against the bad cells 
  • bad cells to die after few seconds (triggered after converting one good cell) regardless if 2 good cells were converted.
Submitted

Game is very cool, but my cell - no







game a about the cell is very good ! good luck. (PS: my cell are tried...}