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cagil.ozdemirag

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A member registered Jan 11, 2023 · View creator page →

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Recent community posts

Thanks for checking it out!

Will definitely try adding Particle effects! 

Regarding the stuck cell at the bottom of the map:

I have had intentions to expand the playable area but haven’t had a chance to go back to! Will have another go at the map design once I have last core element to the win condition.  

core mechanic of shrinking/enlarging objects is really cool! 

the tree's collision was bit weird or was difficult to jump on player kept sliding off of it.
Feels like player it s not jumping high enough or even at lower mass levels it feels too heavy ? falls back down far too quick ?

Keep it up! will check it out again later. 

I really like the look of everything you have got in the game so far!

will try check it out again once you have the disease system in.

My experience : 

  • the shooting feels satisfying too.
  • zombies are too easy to trap around the trees ?
    • I could go "off" the map - trap them in the woods and go look for ammo
  • if mouse is over the soldier it shoots backwards and feels like rotating constantly on the spot? 

Cool idea! Definitely want to give it another go when you more to show! 

I could not enjoy my first attempt although I had better experience on the latter tries and here is why : 

  • I did not like the angle of the camera so much - definitely was confusing at first , got better afterwards
  • I thought I had been "eating" the food but turns out I was not at all , mostly due to the camera angle
  • When got used to the camera perspective - I spent too much time looking at the shadows than the cube or food itself :/ 

Have you considered ? 

  • making the food last a very short time on the floor ? 
    • maybe with some flashing effect to indicate it s disappearing ? 
  • faster movement ? 
    • noticed very late that you could fall of the map , not sure if that s one of the legit ways to lose or not implemented to prevent it 
      • if it intended - smoother and faster movement may bring add to the game


pretty good so far. would be interested to see how it develops!

few things I noticed :

  • pacing of the entire game, from the player movement to attacking and the enemy movement feels far too slow. 
    • moving from 1 corner to the middle to get the orb took like forever :/
  • You may have plans to adjust that but as it is right now even with speed improvement given as power-ups. feels like too slow at the beginning. 
  • the delay on the fireball is too long ? 
  • there seems to be circle around the player - outside the that circle shadows look fuzzy - did not quite get what that was. 
  • Not sure if I had seen it the very first time I played but the "Equipped Spell : Fireball" is displayed even if I have not completed the first wave.
    When it s shown but I cant use it - it shows near the "mana" bar then after first wave the text moves up near the health bar and now then it can be used. 
  • I liked the indicator when the enemies spawn. perhaps show that a bit earlier than the enemy appears ?
    • had one spawned literally right behind me - when I was in the left bottom corner 

Game Title/URL: Protect the Host

Pitch/Information:  
You are a cell in a stomach of a host whose health has been better days! Host needs your help to fight against the bacteria. 

(dedicated to my friend who had recovered from such an incident and whoever had been through fluctuating moods of life that affects our health)

I'd like feedback on: any feedback is appreciated. If you can think of one aspect you liked and disliked point it out. 

Game State: Incomplete

Planned but not yet Implemented stuff: Come back to this once you play the game as it may make more sense, when you are giving your feedback.

  • Win state is currently limited to healing the wounds but I would like to make it so that you need to eliminate all the bacteria and heal the wounds.
  • Bacteria spawn rate needs to be higher at first
  • Bacteria  and the Healing cell spawn rates need to be slowing down as the wounds are healed 
    • this is to simulate the recovery 
    • and also to give chance to eliminate all bacteria once wounds are healed
  • Redraw the player cell sprite/animations
  • music / sound is lacking


Thank you!

Did not intend to have the cell creation when mouse click :), removed it from the new version, should be uploaded!

Heya, both creation of new cells upon mouse click and the cells flashing white were left overs I put it to help me debug the collisions and interactions which I had forgotten to remove! 

Uploaded a new version which has no longer has these

Thanks for checking it out!

Nice! I like the look of the enemies and the character. 
found an issue with the enemy and character collision -> if the enemy is on the left of the character, enemy does not "kill" the character. collision is working as it does not move passed the character
 

(1 edit)

Hey all, 

This is my second first MFGJ but second game jam overall. I have always been interested in game dev but has never broken that first step to really get into it. 
I enjoy drawing my own Sprites or try record my own sound effects but as you d probably tell that it needs a lot of work :) 

I have been reading, watching, prototyping with Godot engine for a month or two now and very much enjoying it. However, working alone has always its difficult times. Here I am, sharing my ideas for the game as well as putting it down into words ( often I found once written down you realize how ridiculous that idea is ... :D)


# Game 

Currently titled as "Protect the host!" is about a cell you control that can absorb/interact with other good & bad cells. Game arena resembles a stomach that is in a bad state and the more you absorb good cells, bigger you get and running into a bad cell will shrink your size. Size of your cell is your power and health as it is used to heal the wounds 
Aim of the game is to heal the wounds and rid of the bad cells.

## Cells

### Our cell - the player


### Good Cell


### Bad Cell


### Wound (cant wait to redraw this .... )


## Cell Interactions 

  • good cell + our cell -> increases our cell's size
  • 2 good cells can merge into a bigger cell
    • bigger cells increases your size more than absorbing 2 standard size cells
  • bad cell + our cell -> shrink our cell's size greatly
  • bad cells can convert good cells into a bad cell
  • bad cells die after converting 2 good cells


You can check out the game here, https://cagilozdemirag.itch.io/protect-the-host

Thank you for any feedback, ideas in advance. 


## IN-Progress Notes

  • It is still in progress, it is not even in a state to have the win or lose conditions yet. 
  • bad cells can shrink you out of existence (at the current version) 
    • this is supposed to be beginnings of the game-over condition

## Few Ideas that I have yet to implement or even tinker with

  • zooming in & out as our cell's size changes 
  • absorbing few good cells to give our cell a one-shot immunity against the bad cells 
  • bad cells to die after few seconds (triggered after converting one good cell) regardless if 2 good cells were converted.