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[devlog] the witch in frostfall wood

A topic by canidae created Jan 02, 2016 Views: 856 Replies: 16
Viewing posts 1 to 13
(1 edit)

i decided for the purpose of the game jam im gonna focus on only one character and make assets for one of the zones i had on the map. 8) (note to self: edit this first post later)



the godling and the ruin (working title) is kind of a prototypical, beginning version of a game i have in mind that i hope to one day make. i dont have any experience in game making, so i look forward to what i can come up with in the next 2 weeks!

synopsis

the godling starts with picking one of three classes (warrior, rouge and witch based) and then opens into an environment free to exploration, wandering and interacting, something like The Endless Forest (but way, way smaller) or Animal Crossing. The area is inhabited by spirits and creatures that react to you differently depending on the class that you play, and reveal bits and pieces of the lore and your larger identity as you speak or bring them things.

each class has their own 'key area' that has class-specific items for collection that need to be collected. Once all 3 classes are 'completed', a fourth class - the godling - is unlocked. this would be the technical main character, who was banished and disassembled and is looking to find her way back home.

i'll probably be jumping back into this concept as i work and editing and fixing details as i figure stuff out, since i'm not 100% set in stone on the general story.

gameplay // assets

i'm thinking of making this either third-person or more top-down where you control a character and move through an environment and find items and creatures to interact with. i imagine this as being 3D, low-poly modeled.

you pick a character class and get thrown into the environment where to complete that class you need to wander through and find a specific item or help/talk to specific characters. All 3 classes get different reactions from the creatures, which range from friendly to hostile and give information about the overall lore/history.


my goals for this basically include learning how to use unreal engine and using my knowledge of maya to learn how to make low-poly models. i doubt ill be able to make a version of this game with all 4 playable classes by the end of the game jam - but i do hope to

  • have more of the story down
  • have the 4 classes modeled/designed
  • have at least one class playable by the end

ill be updating this post later with more info (since im probably forgetting a lot of info i decided upon lol) as i come up with it and some conceptual images!!

    HostSubmitted

    im in love with this concept already aaa *___* i love the way the world + characters change depending on your character it's a very interesting way to reveal a world's lore and character in the form of a game. i'm not sure it's a good idea for the scope of this jam but this would be really cool as a dynamic or procedurally generated world O: looking forward to seeing how this turns out!!

    (+1)

    thank you!! 8) yeah i realize it might be too much for me to figure out, so i was planning on learning the basics during the jam and figuring out the concept and then exploring this idea again in the future when i have more experience! im excited to put up concept aty

    Jam HostSubmitted

    i'm excited to see wips from you!!! i'm so tired & drained right now so i can't comment very deeply but i'll have my eye on this thread. 馃憖

    (+3)

    working on some character concepts tonight! ive pretty much decided that all three 'classes' are basically fragments of the Godling and reflect aspects of her. the first one is the Commander. not totally set on colors yet, so i guess ill see if i keep the blue.

    (+2)

    Enviro2 by blackScarves

    working on some environment concepts tooo. ill probably spend tonight/tomorrow sketching out as much as i can and finalizing some designs, and then after ill start figuring out modeling and all.

    Jam HostSubmitted

    YAAAS i saw j retweet this and i was like OH BOY !! i love the character designs so far!!

    (+1)

    thank you!! 8) character designing is kind of a pain but also my fav

    HostSubmitted

    aaa i'm really excited about this art--this stuff will look really cool in low poly 3D i think. i can't wait to see your models!

    i think im most excited for the modeling so i cant wait to get to it.

    would you by any chance have any recommendations for low poly tutorials for maya? or any tips for it? *u*

    HostSubmitted

    hmmm that missmoo post i reblogged has a lot of really good resources! tbh i mostly just look at other ppls models and then their edge flow if they post it 3: !! i can def try to do a wider search for more tutorials tho. i also have a small tag of low poly tips.

    Submitted

    Oh wow, I'm really excited to see your work in lowpoly! Not to imply I'm not excited to see more of your 2-D dev work! I realy adore the concept.

    day 3 // to do

    • finalize designs for all 3 classes
    • final design for the Godling
    • make a map, figure out the areas (starting field, 'marketplace/common' area, creature-specific areas)
    • design creatures to go into those areas (main 3 - lizard creatures, snow leopard creatures, canine creatures (maybe??))
    • what am i forgetting
    • look up tutorials on low poly modeling/unreal engine

    OKAY SO i kind of derailed myself for day 3 after i looked up a bunch of unreal engine things and overwhelmed myself LOL. but here we goooo - a map! and some world building!

    for the sake of this game jam im going to focus on making assets for area #3 and the mage class character that kind of goes along with it.

    it's going to be a snowy forested area rich with herbs, plants, berries+fruit. the snow leopards are top class in this area and are all kind of stern and serious and disapprove of recklessness (they strongly dislike the Party Lizards next door). They have a lot of affection for the mage class character (named Madrigal) but show it by being your Cat Dad. aka they will lecture you and ground you forever. their markings are based off of certain russian folk art: link!

    The pudu deer and arctic foxes are the merchants of the group. the deer are forever smol and grumpy and the foxes are kinda snooty but if you help them out theyre polite enough. the salamanders moved into the area from the lizard-populated zone next door a while ago and made it their home. they're friendly and well-liked by everyone else. they just want you to give them shiny stones and hang out with them. the other two designs are for lesser spirits, like wisps and ghosts.

    the witch/mage class character - Madrigal. She is the closest of all the other classes to the Godling since shes the fragment of her that was created with the most magic, as well as the best memories.

    so yes. lots of designing and planning and stuff. this area is probably my fav because of the colors so it should be fun to model it. i'll probably sketch a few more things out and then devote my attention to figuring out how to get this stuff in low poly haha. i'm gonna try to aim for a more okami kind of possibly.

    HostSubmitted

    aaa i love that you have a range of fauna omg this is super cool?? your concept art is so interesting to look at i love it! if you're interested in toon shaders i'm pretty sure there's an example ue project that has some examples--they're a bit complex so maybe you can stick with unlit materials for the moment. unreal is a lot but once you break into one 3D game engine the others start to make a lot of sense faster! best of luck!!

    (+2)

    day?? 5 or 6?? i have lost track

    i started making the landscape layout and figuring out all the areas in unreal and its....difficult LOL

    i did figure out how to make a low-poly styled landscape which is good, but now i have a whole other mess of things to figure out 8'')

    so! a to do:

    • make a skysphere/edit sky in the least painful way possible
    • fix lighting
    • figure out zones on map
    • model some foliage and rocks and stuff
    • look up tutorials for rigging and modeling in maya
    HostSubmitted

    this is awesome!!! it's cool you're getting in the engine. unreal is really fun and if you have any questions for any parts of the process i'll do my best to help!