Freaking internet ate my previous attempt at posting, so I'll try to keep it brief cause I really dislike needlessly repeating myself. I can't even remember half fo what I said previously, which doesn't help.
For starters, I want to apologize for not realizing we were doing DevBlogs. Although I'm familiar with game jams and have an itch.io account for throwing the occasional dollar at a neat game, I've never actually spent much time on the site. Secondly, I've become socially awkward in my 30s so if I come off as distant or don't comment much, I apologize.
The current working title (I'm considering several) for this project is Non Player Character, because the focus is not on some hero or otherwise "important" person one is used to in adventure games. Likewise, although this is similar in appearance to one of those oft-criticized RPG Maker games you see for $30 on some website *coughs*, it probably bears more in common with To the Moon. There is significantly reduced emphasis on stats or combat, if they even remain in the game. What I really wanted to accomplish was telling a short story in an RPG environment.
I'm always coming up with random game ideas and about 86% of them are in the RPG genre, largely because it's my favourite and is just so useful for telling stories. That said, I didn't ever get around to doing anything with it last year and when I heard about this jam I just knew I had to do something and this was what instantly popped into mind. While I'm familiar with RPG Maker from yesteryear, ol' RPG Maker 95, 2000, and the PS1 version, I haven't ever managed to make a full game.
So the first thing I did was fiddle about with the tileset, because I don't have the time (or patience/motivation) to do full custom, but quickly realized I was gonna need to do some rough sketch of the town that'll be the story's focus. Yes, it's a crude MS Paint doodle. My tablet is packed away in a box somewhere and my hands shake too much for smooth lines. Thankfully, I also have access to Game Character Hub so I can at least make some (marginally) original characters and face portraits.
It took me a while to get comfortable with mapping and tilesets again. The above early draft took me almost 7 hours (of pure work), but after fiddling and increasing the map size (by quite a bit) I finally found my footing and the rest of the town only took about a day and a half (including breaks and sleep). That's including rebuilding various parts of the map several times as I sought the correct size and adjusted accordingly. See, one of my big hurdles with any form of creation is the ridiculous standards I hold myself to, so I will doggedly tweak and alter something for hours (sometimes even days) until I'm satisfied. Getting myself to accept that anything is "good enough" is difficult.
That original picture was like 20 high and 40 long and the completed version is about 60x60. Getting the hang of shading (and telling myself it was "okay" that the darkened blocks aren't smoothed out) was a tricky factor, but I absolutely didn't want it to feel flat. As the above shows, I got a little carried away with it at first. I am SO glad this is a two-week project cause there's no way in hell I'd be able to get even a single town done in a day. Well, not one I'd be willing to show off, at any rate.
I have no idea how close this post is to the original, which was probably worded better.