4/8/19
+ built framework for level design
+ solidified scope and design of game
4/9/16
+ after significant testing, implementation of certain functions had to be removed
+ new design of game
+ added to level design
4/10/19
+ recreated sprite and new sprite sets
+ implemented wall jump
4/11/19
+fully implemented wall jump capabilites
+ fleshed out jumping and gravity engine
+ created dust object to form after wallriding
4/12/19
+increased difficulty in platforming
+improved air mobility and control
+game harder i guess
4?15?19
+finalized player character
+finished simplistic level design
+created end goal
+added check points
+finished game
have fun everybody