Monday I researched ways to randomly generate ores within different depths of the room. This way the game will always have a unique layout from initialization. I also have gotten a few different tile layers down in order to create a basic room for the mars miner rover.
Tomorrow I will create an algorithm that puts the ores within the ore tile layer on top of the dirt in order to get the world working.
If I complete the world I will create a rover object and start working on its movement/drilling mechanics.
Looked at a lot of random generation websites today, specifically heightmaps and perlin noise.
http://pcg.wikidot.com/pcg-algorithm:heightmap
https://en.wikipedia.org/wiki/Heightmap
http://pcg.wikidot.com/pcg-algorithm:perlin-noise
Tuesday I put my random generation knowledge to work and created a room that has a random set of ores/obstacles every time a game is started. I also did some art and created a rover object that the camera follows around the room. Specifically I created multiple versions of the same rover sprite that creates an animation for moving and I created a separate sprite for the drill that will pop out of the rover whenever the drill is needed. The movement mechanics and collision mechanics will be the next step in the development process.