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ShotBaller Game

A topic by shannoncareer created Apr 10, 2019 Views: 323 Replies: 6
Viewing posts 1 to 7
Submitted

A basic 2D  games simulating a basketball player shooting a free throw using components of arch and power. Image depicts type of graphics I'd like to use.

Submitted

today added sprites for ball + rim

added draw event for title screen text.

needs: 

player sprite (pixel or resource)

vk_enter check for room transition

 

LOTS MORE. will get to it. 

Submitted

Currently working on: 

  1. Proper fonts for startup room (minimal
  2. Creating sprite for player. 
  3. Create sprite for player dribble. 
Submitted (2 edits)

11apr19

Found png images for player characters. Still need to refresh on how to split the larger images down into smaller chunks. 

Submitted (1 edit)

Hannale just showed me how to splice the larger png into smaller ones for sprite conversion.

Submitted

12apr19

tasks completed: 

added sprites to game room

completed Power bar for shot

began arch bar project and path


tasks left: 

Connect obj_ball to valPower in PowerVal step event. Create sense of direction[distance] using obj_DistBar.
paths (create path with the object. reverse it.)
add gravity once shot it released
determine if basket is made
add graphics

Submitted

15APR19

Made progress yet still far away from functional! 

Couldn't master the coding of ensuring the power bar and direction bar are initiated before ball is shot by player. 

Several things needed to be added.