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Asane-chan no Time attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 3.198 | 3.198 |
Art | #4 | 3.750 | 3.750 |
Originality | #4 | 3.333 | 3.333 |
Sound | #5 | 3.083 | 3.083 |
Adherence to the theme(s) | #5 | 3.500 | 3.500 |
Level Design | #5 | 2.917 | 2.917 |
Game Design | #6 | 3.167 | 3.167 |
Replayability | #8 | 2.583 | 2.583 |
Is this a roguelike ? | #10 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Game Design
I was confues ad first with the upwards arrows as most of the time in games like this you progress by going to the right, and i throw me of the first time i could not do that.
The boss fight seems really hard, i don’t know if there are more levels/bosses after the first but i could not get past it.
The hard snapping of the camera was a bit offsetting for me when you changed direction.
Level Design
There are some variatons in the levels but some more props would help it to pop with a bit more life.
Art
Really nicely done art both on the sprites and the tiles for the map!
Sound
I did not notice any sound effects, and the background music was too loud for me, but the music was catchy and not to monotone.
Adherence to the theme(s):
The 3 “themes” was clock, orange, school. The choosen theme was school which was mostly executed as us wanting to go the te school.
Originality
Pretty original idea, i still wonder why the old woman and all those office man want to stop me from going to school, but okay.
Replayability
I did not get through the first boss, so i don’t know if there is any more to this game. I’m gonna rate for the middle for this reason.
Is this a roguelike ?
Randomly generated rooms, and enemies, but no real progression in skills/pickups or persistent upgrades, which is lead to me vote a bit low on this.