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Vacuum Decay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #1 | 3.875 | 4.143 |
Level Design | #1 | 3.742 | 4.000 |
Overall | #1 | 3.875 | 4.143 |
Adherence to the theme(s) | #2 | 3.742 | 4.000 |
Art | #2 | 4.276 | 4.571 |
Originality | #2 | 3.608 | 3.857 |
Sound | #2 | 4.009 | 4.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I had problems finding the controller button to interact with objects. And for some times my rockets just flew straigt up into the sky. After some time they found what they were looking for and returned to normal.
I did not unterstand the teleporters at first, but later it explained itself.
The visuals totally blew me away. Artstyle looks great, homing projectiles look cool. That firewall thing was super sweet. (and some other cool special effects.)
Reaching the end of the level was suprising. I like how you slowly have to find out for yourself how to get further.
Great usage of the theme, I got Ending B by accident, but will try to also find Ending A
Had a lot of fun playing it.
Hi, nice looking "big scope" game. Graphics, gameplay mechanics, story, sound, everything is great. Hard to believe that this was made in 1 month. I hope it will get some polished update to become even better game in the future.
This is crazy good for being made in a month, bravo. Haven't been able to unlock all the seals yet but I am interested to see what happens.