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Bow of Chronos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Use of the (optional) Theme | #3 | 3.333 | 3.333 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #3 | 3.333 | 3.333 |
Most Innovative Narrative | #5 | 3.000 | 3.000 |
Most Compelling Narrative | #5 | 3.333 | 3.333 |
Most Compelling Character | #12 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Brilliant, I totally loved this idea! If that's not an innovative way to tell story through gameplay, I don't know what is. Couldn't put it down until I had solved the puzzle. Had a great time chasing the pieces of dialog and put together the tale. The combination with the two orbs was great, too - suggestive enough, leaving space for imagination. I did spend a good amount of time shifting the pieces around on the board, admittedly. The winning combination seemed something I had tried already, but apparently I had misplaced something...
It took me a while to figure out how the mechanics work. I did complete the dialog very mechanically in the end, by picking a floating text, moving the arrow back and forth to find the right time, then assigning by trial and error to one character or the other, until it was shown as correct. By the third act that became a little tedious, because there were so many pieces of text to collect and a long timespan to scrub. Also, I was stuck at the end of the first two acts for a while, because I was missing one hidden piece of dialog, and didn't even realize it - the conversation seemed complete, and I was unaware that there would be another part coming.
Again, great submission, I'd love to see a refined version of this!
At first I wasn't sure I was going to like this. However, it kept me playing for a couple hours this morning as I ended up really enjoying the mechanics and feel of the narrative. It did take me a while to fully understand how it all worked and almost to the end to figure out that I could speed up the time lapse by pressing shift. That helped a lot. The game had some strong Skyrim and LoTR vibes (that's a compliment)! Unfortunately, after an hour, I still couldn't get past the puzzle room with the statues. I wasn't sure how placement of them was supposed to work. I liked this demo because it was actually challenging and the time lapse was a very interesting way to approach the puzzle/narrative piece. I was really hoping to see the payoff/find out if I would get to see the characters/artwork! The writing kept me engaged and interested - I hope you finish the game! :)