How about playing a card by actively dragging and dropping it into the used card area? That would give players a chance to think if that's the card they actually want to play, and cancel the drag operation if necessary. I agree that a full-scale undo undermines gameplay.
scruffyowl
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Definitely the one I played the most in this jam :) Loved the combination of a visual novel with card games mechanics for making the choices. Tough, though! Only managed to win on easy after a couple of runs. Took me a while to get the hang of the mechanics, not being very familiar with this kind of game. Nice finish, very engaging. I would have wished for an undo button a few times as well (like, spending the last action and then realizing I actually wanted to play a "gain 1 action" card first). At one point I got confused because I had 3 successful dates and still lost - because it wasn't with the same girl, misunderstood that. When you play it a dozen times, things get a little repetitive. Still very impressive given the few weeks that went into development of the game. Great job, overall!
Thanks for trying it out! Right now, there is a game over at the end, when you actually have won the level. Otherwise, your health has probably gone to 0? Though that isn't even easy in the tutorial map. But that part of the mechanic isn't very obvious and one of the top things I want to work on. The other one is bringing the mouse navigation back :)
The current overworld map is really just a quick sketch to show the concept. There's a whole lot of worldbuilding coming up!
Loved this one! Very interesting to see the variations on the fundamental mechanic. Each new twist got me stumped for a little bit and then feel smart to have overcome it - as it should be :) I played and finished up to the first level with the "stun" blocks. On level 3, a door crushed my totems. They just disappeared, so I'm not sure if that was intended.
Cool idea! I did enjoy the presentation, nice arcade style finish. Had the same experience as another commentor - after a few rounds, starting a game would quickly show "game over" before I could actually play.
Found it pretty hard to spot the common clothing, especially when one doesn't know what the variations are.
Hey, thanks for playing! Interesting, I did have the „click on node“ navigation in an earlier version, but it felt more boring than actually walking around. Switching paths at intersections is tricky now, agreed. And thinking about mobile… I‘ll reconsider.
The puzzles should always be solvable, what you see is a randomization created from a solution configuration. Admittedly, I have thought more than once that there is a bug, but eventually they all worked out :) Maybe I could add a hint system.
Nice, loved the setting! I couldn't memorize all the keys on the first attempt, but played through on medium then. Not quite sure if I missed anything, but there didn't seem to much of a challenge later on? I shoved coal from the tray as fast as I could, upgraded until it wouldn't want to anymore, and then it was just pressing the "reroute" button once in a while.
I like the visuals, but they are so dark, it took me a while to see the automated coal supply.
Very well done, congrats! The overall presentation is super-clean, easy to understand and also fun to look at. Too bad this isn't a category in this jam :) Love how the mechanics rewards a successful move with a bit of story and more knowledge about your enemy. Since the board looks so much like chess, I was afraid to move to a field next to the monster - I wasn't sure if it's going to attack / take my player. Would love to see this game expanded!
Very well done, congrats! The overall presentation is super-clean, easy to understand and also fun to look at. Too bad this isn't a category in this jam :) Love how the mechanics rewards a successful move with a bit of story and more knowledge about your enemy. Since the board looks so much like chess, I was afraid to move to a field next to the monster - I wasn't sure if it's going to attack / take my player. Would love to see this game expanded!
So cool, I think this is my favorite so far - very compelling design! The game mechanics fit the story so well. I love how you get constantly distracted by checking the suitcase, potentially missing out on what the widow is saying, because the text wanders offscreen. Or vice versa. The first time I wasn't sure if I had won or lost (the April 6th newspaper), so I played again, and this time it was clearly an early game over (screaming widow and arrest).
So cool, I think this is my favorite so far - very compelling design! The game mechanics fit the story so well. I love how you get constantly distracted by checking the suitcase, potentially missing out on what the widow is saying, because the text wanders offscreen. Or vice versa. The first time I wasn't sure if I had won or lost (the April 6th newspaper), so I played again, and this time it was clearly an early game over (screaming widow and arrest).