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Kingdom of Ash Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Compelling Narrative | #3 | 3.667 | 3.667 |
Most Compelling Character | #5 | 2.667 | 2.667 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #8 | 2.333 | 2.333 |
Most Innovative Narrative | #9 | 2.333 | 2.333 |
Best Use of the (optional) Theme | #15 | 1.667 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This... is... amazing! Absolutely love the art style :) Great choice of color palette. The narrative is backed up by solid writing skills. I'm jealous!
Aww, thank you! That means a lot - this is my first kinetic visual novel I've ever made so I'm glad people are enjoying it. And you shouldn't be jealous, you've also got great writing chops! :))
Great job! Very atmospheric, really liked how the player gets drawn into the world immediately. Visual and sound design fit the mood, and I loved the writing. Giving the player suggestions where to go next felt good to me, I like to be told what to do to advance the story :) Not too sure about the choices - they enliven the dialog, but are there consequences? Oh, and the "quit" button opened the gallery instead.
Thank you! I really appreciate the feedback - and just in answer to your question, yes. The choices made impact the ultimate "ending" you receive (there are multiple) and some choices open side plots/storylines, while others close them.