Itizso
Creator of
Recent community posts
Agreed. Beside the manual, which is critical, accurately recreating the gameplay will require extensive gameplay footage. Ideally, this will come from the same person so they can shoot the videos from a consistent angle so the graphics can be recreated correctly. They would probably need to do an initial playthrough video, then we can communicate about what additional footage would be required based all the different alternate actions that can be taken at any point in the gameplay. Also, that person would definitely need to agree to be involved in playtesting the builds to ensure the simulation is as close as possible to the original.
I'm always open to adding more vintage electronic games to this collection, especially rare ones. Whether an accurate simulation is possible depends on finding enough reference material like gameplay videos, scans of the instructions and packaging. There is already a topic about Sonic Adventure in the community forum, so if you know of anyone who can contribute they can post resources there.
Nice job on Hero and Princess! And thanks for the kind words. I've been working on these for a while now so they've improved a lot over time and I think there's still a lot more I can improve on. If you're interested you can take a look at some work in progress and experimental prototypes here.
Nice find! If you create a topic for Sunwing RunAway/Q&Q Patrol Car in the community forum and post these videos, maybe someone in the community might be able to help with more information or resources.
Thanks for playing! Touchscreen support on mobile does need improvement and I'm working on a redesign. For now, if you click the lock icon to unlock the camera you can manually zoom using a pinch gesture till the buttons are in a better position on your screen, then click the lock icon again to save that camera position as the default for everytime you play that game.
Thanks. I have come across this site when researching Casio games. Another useful site is https://casio.ledudu.com.
Here is the full size version of the LCD segments :)
http://handheldempire.com/game_instance_images/2560_2895_1321180390745_Orlitronic_Dragon.jpg
Thanks for the suggestion Graham.
I'm not sure there is enough material online for an accurate simulation, but maybe someone in the community can help.
I did find some scans of the packaging at http://handheldempire.com/game.jsp?game=1695,
And there is a photo of all the LCD segments from the Orlitronic version at http://handheldempire.com/game.jsp?game=2560
There are also some scans of the Grandstand version at http://handheldempire.com/game.jsp?game=914
I would love to add more Casio games. The main constraint is finding enough material to be able to produce an accurate simulation of a game, like videos of the gameplay, scans of the packaging and, most importantly, scans of the original instructions. If you know of anyone who owns any of these games and would like to contribute they can get in touch through the community forum.
Thanks for playing and for the great suggestion. Unfortunately there aren't any gameplay videos I can find to recreate the audio and game logic for Sunwing's RunAway. And I would also need to find scans of the original instructions. I will definitely keep looking though.
Thanks for letting me know and helping to improve the quality of this simulation. I've updated the build with a fix for the issues.
You shouldn't now get a second bun appearing in the bottom plate if you quickly press down multiple times on a bun on the bottom (or top) floor. I also fixed the issue of enemies and ladders not moving after the 5th round. And the score will now cycle back to 0 after reaching 19990 points during a game, which I presume would be the case on the actual hardware. The hiscore displayed at the start of subsequent games will however show as 19990 points.
Hey there! Thanks for reaching out. I would definitely be interested in taking a stab at simulating the Castlevania handheld. I could use the scans of the manual and packaging from here. And if you post the video of the gameplay here I should be able to recreate the audio and game logic. Also, I would need some close up photos of the screen background (without the graphics on) and one with all the LCD segments turned on at once (so I can recreate the graphics).