Also, some controllers have an analog mode. Turning that off may also help.
Itizso
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I didn't get a response from the creator of the Splatterhouse video, but I've put together an initial build for this game with the device, packaging and instructions which you can preview here. I've also listed it in the help wanted section on RetroLab hoping someone from the community might be able to help.
Thanks for your great suggestion! It would be cool to make it available on RetroFab. And thanks for the link to the article which amazingly includes scans of the instructions -- something that is always difficult to find even for games not so rare as this one.
I've messaged the creator of the video you included to see if he would be willing to provide a longplay video of the gameplay so I can recreate the graphics, audio and game logic. I'll let you know if I get a response.
Thanks for the suggestions! If you create a topic for these in the community forum I'll look into it.
There are no immediate plans to port RetroFab , but a windows app to play the games offline is in development.
Thanks! Yeah, all machines on RetroFab just have a demo of the alarm rather being able to set it. Also you can't set the time. Changing the back color and fixing the ACL issue should be easy. Just let me know when you've finished testing some more and I'll do another build with these and fixes for any other bugs you find :)