Thanks for playing and for your feedback. An option to turn on button sound effects is in development :)
Itizso
Creator of
Recent community posts
I didn't get a response from the creator of the Splatterhouse video, but I've put together an initial build for this game with the device, packaging and instructions which you can preview here. I've also listed it in the help wanted section on RetroLab hoping someone from the community might be able to help.
Thanks for your great suggestion! It would be cool to make it available on RetroFab. And thanks for the link to the article which amazingly includes scans of the instructions -- something that is always difficult to find even for games not so rare as this one.
I've messaged the creator of the video you included to see if he would be willing to provide a longplay video of the gameplay so I can recreate the graphics, audio and game logic. I'll let you know if I get a response.
Thanks for the suggestions! If you create a topic for these in the community forum I'll look into it.
There are no immediate plans to port RetroFab , but a windows app to play the games offline is in development.
Thanks! Yeah, all machines on RetroFab just have a demo of the alarm rather being able to set it. Also you can't set the time. Changing the back color and fixing the ACL issue should be easy. Just let me know when you've finished testing some more and I'll do another build with these and fixes for any other bugs you find :)
Thanks for the feedback! It loads fine for me, but giving it some thought it's possible the audio is not being loaded in time to play for the demo mode. Zap is the first game in the collection which plays sounds in demo mode. I've added some exception handling to cater for this and uploaded a new build. Let me know if it works for you now?
Hey Steve, thanks for reaching out. You're more than welcome to feature games from RetroFab on your channel. I look forward to watching your video. And if any of your viewers own vintage electronic games not in this collection, and would like to help in the effort to preserve them digitally, I hope you'll encourage them to join the community and contribute.
Welcome to RetroFab! A desktop app to play the sims offline is in development. If you click the follow button you'll be notified of new developments and updates in your feed.
Thanks! I can't seem to replicate the issue. I thought maybe it's when you're rotating a piece just as it hits the ground, but that seems fine. Maybe you were looking at the upper part of the board (having pressed the SET button to scroll up) in which case the piece would appear to move past the bottom of the screen as it still hasn't hit the ground?