Its a very nice walking simulator. I appreciated having a complete story, you did the right thing for a jam game, you made a small game not a thing you can work more on later.
I dont know what you did but on an ultrawide is squashed into frame to fit rather than just having a wider FoV.
Nice. The music is good, I like that. Would have liked to reduce the volume of the SFX so that I could enjoy it without the footsteps getting in the way. Some nature ambience would have been a nice addition, time allowing.
One easy thing to do… lock the cursor to the scree and/or disable it so that, on a multimonitor setup, it doesn’t get lost all over the place.
yes, I had to cut my dev time short because I had to travel, but sound sliders where in my to do list. As for nature ambiance, there was supposed to be some wind sound... but it either got drawn by the music, or the script never ran...lol
I did not account for Multiple Screens or wide-screens so likely a lot of issues there.
Comments
Its a very nice walking simulator. I appreciated having a complete story, you did the right thing for a jam game, you made a small game not a thing you can work more on later.
I dont know what you did but on an ultrawide is squashed into frame to fit rather than just having a wider FoV.
I clamped the game to specific aspect ratios like 16:10 and 16:9, maybe that's why it appears stretched in Ultra-wide.
ah that'd do it. Definitely window it if you are going to do something like that.
Nice. The music is good, I like that. Would have liked to reduce the volume of the SFX so that I could enjoy it without the footsteps getting in the way. Some nature ambience would have been a nice addition, time allowing.
One easy thing to do… lock the cursor to the scree and/or disable it so that, on a multimonitor setup, it doesn’t get lost all over the place.
Well done on submitting your game.
yes, I had to cut my dev time short because I had to travel, but sound sliders where in my to do list.
As for nature ambiance, there was supposed to be some wind sound... but it either got drawn by the music, or the script never ran...lol
I did not account for Multiple Screens or wide-screens so likely a lot of issues there.