I think this might be one of my favorite games in this jam. The dialogue is so damn funny, the concept is fun, the visuals are trippy as fuck, the auto reader is just the icing on the cake, the music fucking slaps, and the game is really memorable, and memeable. I really enjoyed my time with this game. Can't really think of any gripes I have so yeah. Great game!
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Dream Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #39 | 4.000 | 4.000 |
Style | #104 | 3.500 | 3.500 |
Game Design | #173 | 2.667 | 2.667 |
Adherence To Theme | #289 | 1.167 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Absolutely psychedelic, executed well. Maybe worth looking at perhaps removing the text and automated voice (which i love) for each pickup, rather have a voiceline and text for set numbers eg every 3.
Thanks for your feedback which coincides with the previous one. I understand that the text layer(s) can become irritating after a while. I'll see what solutions I can come up with for the next versions of the game! I will use a different engine, lots of changes will be added to this first sketch. Actually, I would like to make this game into a framework of its own, inviting players to build dreams and define ways for the player to interact within them. That's above my current skills though, so it might take a while!
loved the visuals and general vibe of this game.
It would be ever cooler if we could move while reading. Like it is now, having a message for each picked up objects slows the pace down
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