Absolutely psychedelic, executed well. Maybe worth looking at perhaps removing the text and automated voice (which i love) for each pickup, rather have a voiceline and text for set numbers eg every 3.
Viewing post in Dream Invaders jam comments
Thanks for your feedback which coincides with the previous one. I understand that the text layer(s) can become irritating after a while. I'll see what solutions I can come up with for the next versions of the game! I will use a different engine, lots of changes will be added to this first sketch. Actually, I would like to make this game into a framework of its own, inviting players to build dreams and define ways for the player to interact within them. That's above my current skills though, so it might take a while!