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Question about Mac Build

A topic by Raoul1808 (Mew) created Mar 18, 2021 Views: 109 Replies: 1
Viewing posts 1 to 2
Submitted

Hi,

For this game jam (my first game jam btw), I'm going to work with a custom engine made in C# using FNA (the engine will be made during the jam). I just have one question: is the Mac build really required? I know it's possible to port a MonoGame/FNA game to macOS, but when I did it, it wouldn't work. Linux builds works though.

I've heard web builds were a thing, but I haven't looked into how it works/how to get one working.

(Note: I'm still very new to game development. I should have started with an engine, but decided to do everything on my own to challenge myself)

Host

First off, thank you for joining this game jam as your first one! If you're having trouble building different versions, don't sweat it. It's more important that you get your game out than worrying about making it for multiple platforms.