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Knurps Egg Rescue (NES)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #15 | 2.500 | 2.500 |
Polish and Completeness | #19 | 2.500 | 2.500 |
Originality | #21 | 1.688 | 1.688 |
Art and Style | #21 | 2.188 | 2.188 |
Overall | #21 | 2.188 | 2.188 |
Overall Impression | #22 | 2.063 | 2.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Category
Game
This category is reserved for games. Any tools or toys should be submitted to the other category. Mapper 28 compatible entry up to 64KB with NO PRG-RAM is required! Must be free or include a free demo.
License
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This game may be used in a physical and digital multi-cart release and distributed by jam organizers as part of a digital archive (ZIP).
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Comments
This game (and its early stages in particular) sold me on puzzle maker, and its use case for making games with very simple goals for younger players, and I'm now using it to do the same for my own kid.
That said, the biggest potential for improvement here would be to use a different palette for the eggs and the stones. They're very similar in terms of both color and texture. I eventually saw that the outline distinguished them, but my kid—who felt more like the target audience—couldn't. Plus, it's a good habit to increase visual clarity of objectives.
Thank you for your feedback and your advises. That your kid will like it makes me happy, because I've designed it with the aspect "how would I liked it in former days / at the 80s". Fun fact: I've designed knurps 1989 when I was a child. I draw different comic strips in a notebook of him in the past. The main story was that he's a visitor from an other planet who helps every animal who need help. In my game I've decided to orientate the design of knurps and his space ship on my drawings from my childhood. When I had known, as kid, that I designed my own knurps game when I be old, I had flipped out.
And: My children helpes me designing some of the levels. We're proud of the result :-)
The ice puzzles remind me of the ones in Pokémon Silver that I loved so much as a kid, fun times.
i like how you pushed the NES Puzzle Maker to even get a little bit of storytelling in your levels, although the level transition effect did at first make it difficult to tell what was going on. On a second playthrough it was clear that you were swapping levels to show the narrative
Hi, I'm so happy about your comment. It's the best praise for me that my game reminds you of a game which you had loved as a kid. Thank you very much!
Good ramp in difficulty. I especially like the puzzles you designed that involved manipulating crates to control your ice slides.
Thank you very much. Nice to read this!
Awesome puzzle game ! A complete game play in your honor.