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This game (and its early stages in particular) sold me on puzzle maker, and its use case for making games with very simple goals for younger players, and I'm now using it to do the same for my own kid.

That said, the biggest potential for improvement here would be to use a different palette for the eggs and the stones. They're very similar in terms of both color and texture. I eventually saw that the outline distinguished them, but my kid—who felt more like the target audience—couldn't. Plus, it's a good habit to increase visual clarity of objectives.

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Thank you for your feedback and your advises. That your kid will like it makes me happy, because I've designed it with the aspect "how would I liked it in former days / at the 80s". Fun fact: I've designed knurps 1989 when I was a child. I draw different comic strips in a notebook of him in the past. The main story was that he's a visitor from an other planet who helps every animal who need help. In my game I've decided to orientate the design of knurps and his space ship on my drawings from my childhood. When I had  known, as kid, that I designed my own knurps game when I be old, I had flipped out. 

And: My children helpes me designing some of the levels. We're proud of the result :-)