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The Food Shop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 2.800 | 2.800 |
Innovation | #4 | 2.900 | 2.900 |
Overall | #5 | 3.050 | 3.050 |
Graphics | #8 | 3.400 | 3.400 |
Usage of theme | #14 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i like killing the guys they funny
An interesting experience. I enjoyed most of it but wished maybe for more options of villainy and perhaps a lower mana count needed to win.
An interesting experience. I enjoyed most of it but wished maybe for more options of villainy and perhaps a lower mana count needed to win.
this game was pretty interesting, there are a few issues i have, ill put them here in case you want to update it:
- Add a crosshair/dot in the center so its easier to aim at objects to interact with them
- Change customer routing so the incoming customers and leaving customers don't block eachother's path
- Make it a bit harder, like if you dont put bodies behind your counter and the guard sees them by the table, you get caught
- Have the customers sit down rather than run in place at the tables
- You can crouch under your front desk, only the top of it has collision
- Elminated the jitter that occurs when moving objects (if you are using Rigidbodies you should be able to find a few simple fixes, such as setting 'Interpolate' to 'Interpolate' rather than the default 'None')
- The guard shouldnt come in when the door is closed
Decent game for the time given, i like all the object interactions like being able to dye the body's torso :)
I didn't really get it, and the mana didn't seem to fill when I fed it people.
A surprising amount of options. I find it pretty interesting