the full committal to the obtuse control scheme is pretty cool. I had a lot of fun trying to figure out the rules of how the orbit changes. I think this idea is really well executed.
But I really don't know how the controls work. I just got a feeling for it, so maybe I was lucky.
I think the bosses do a good job of pushing the player to learn how to orbit and use the mechanics that are given to them. They feel maybe a little same-y though.
Maxmilion Flaugher
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I would play a fighting game versions of this game. I really liked how it felt.
Pairing up the slow and committed attacks with an instant guard cancel feels really nice. I wish the claw hitbox was more forgiving, as I felt I couldn't do anything if the boss was on top of me. Maybe a disengage option would be cool.
I love the visuals. everything has so much personality.
The drill was hard to controls at times. When dashing into an object to drill, it felt like my entrance direction would be randomly tilted, when I was expecting it to be in the direction of the dash. I kind of wish it was a bit faster also.
Boss designs were awesome. I might be in love with the design of the second boss fight. Its so cool to me. everything about it. But I felt that the drill mechanic was being utilized less and less with each boss.
But yeah, good game.
This is gaming right here. A real games game.
Like actual insanity. Great art. Great Music. Great Theming.
All the bosses pretty much use the same move set, but they are so unique in their context I didn't even notice till I had to think about this critically.
At times it felt that I was moving forwards or backwards while lasso'd when I didn't want to. Maybe I was hitting the walls and didn't notice. It was annoying when it happened. This was probably a skill issue on my part.
Good Game! Good Job!
Looks good. Music is pretty great. Reload feels great. Sniper kind of busted. I don't know how to dodge the yarn balls. Casino guy kind of weak. I don't understand the second weapon. I wish I could charge the sniper while falling down from a jump.
Overall, I had a lot of fun. this game is kinda epic.
You have a lot more control over the wheel than I first thought. If I barely moved my mouse from when I started spinning, I could make the wheel land in roughly the same spot every time.
I would have liked to see more customization for the wheel. I think building your own wheel is a really strong concept.
Really cool concept and execution. A lot of things in the game work well together.
Some more variety in how the player attacks bosses would be cool, but I also like how the simple weapon allows for more focus on running away from the first 2 bosses. especially once I learned I can just hold to shoot.
Great art and Good music.
The game's take on the theme is really good. I like it. moving around the washer to avoid attacks and strike the machine at different angles was fun.
Having a second move for the boss would add a lot. A new load of clothes bouncing around the washer that has to be avoided, or an evil sock that runs around the machine and needs to be jumped over idk.
Really pretty. I love the artwork. great music.
Movement felt inconsistent to me. sometimes I would move in a direction and it would snap to it, while other times it would take a second to start going in the desired direction.
The left click feels too precise for how little reward you are given, but the spin move is pretty awesome. I really enjoyed hitting the bosses multiple times with one spin.
I had an enjoyable time, but felt attacking the boss could feel more impactful. The bosses themselves could be a bit more complex
Kinda-Spoiler: I really liked the design of the final bug boss, having to juggle another thing while also damaging the main boss. complexity similar to that would be nice.
Fun game genuinely.
Feels very Just Shapes and Beats inspired which is an awesome game.
you are unable to start in the Seizure Friendly version.
there is no way to tell what part of the game you are at unless you try the number out of 26
I feel that you should also add the two other people who worked on the game to the page so they are credited.
I think I know what the issue is if you want to reupload the game.
when I interact with the other intractable objects, the south rune is activated. the statue, the left pillar, and the right pillar all do that. I assume they are supposed to activate other runes, but they don't.
I don't know why I am so invested in this.