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Evelin from the Past's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals & Art Style | #47 | 3.850 | 3.850 |
Creativity and Innovation | #78 | 3.400 | 3.400 |
Audio | #91 | 2.800 | 2.800 |
Fun | #105 | 3.050 | 3.050 |
Overall | #106 | 2.940 | 2.940 |
Theme | #247 | 1.600 | 1.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
No
How does your game fit/incorporate the theme of the game jam?
The ancient Evelin has awoken and must be stopped... Totally a remnant from the past...
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Comments
After some testing, it seems the best meta is to: (1) Use ice, (2.A) If wet, use wind (2.B) If burning, use ice again (2.C) If cold, use fire, (3) Repeat.
To my knowledge, Difficulty 4 seems impossible, because:
1) 2.B leads to opponent doing a fire loop (you're locked to doing wind or ice to remove burning, and neither does extra dmg because their ice was removed)
2) 2.C leads to opponent doing an ice loop (you're locked to doing fire to remove cold, but ice->fire doesn't deal double damage, and even if it did, after 1st atk, you can't do any more reactions, because none remove cold)
Overall, a very cool game! If you can optimize the world in the background to not eat all the PC's resources, tinker with the reactions a bit, and maybe add a few more different opponents with different strategies, you've got yourself a full package of a game! I thoroughly enjoyed, thanks for make!
AHH clasic game, It's more complicated then chess!
Yeah it's surprisingly complicated with a lot of tactical decisions. I barely had time to playtest it. Those five elements and the various combinations with the self cleansing throws up a bunch of tactical questions. No idea how to play my game the best. Maybe there is a super specific meta way to play.