In an alternate reality there exists a sport known as fluctus salvos where teams competing in arenas fight seemingly never ending waves of enemies that the royal event coordinator requisitions from the royal labs. This game is concerned with two such teams, Team Snake and Team Iguana.
Game is a team based wave survival where two teams try to finish all the waves before the enemy team does or be the last one standing. The twist however is if a team kills an enemy from a wave it respawns in the other teams arena. Teams also earn gold in various ways during the match which they can use to buy items/upgrades. This is all loosely based on this old custom map I played for Supreme Commander FAF long ago called "Waves of Death" that I thought was super fun.
I originally wanted to use UE4 for this project but truth be told I don't have a lot of experience with it and I really wanted to make something multiplayer focused. When I was trying to read up on how one might go about adding it the general consensus seemed to be "don't do this for your first UE4 project unless you have a lot of time". So I fell back to what I knew which is Source.
I'll add pictures/video to this first post once I have some but right now it's all just dev textures and bot players running around into walls.
One thing I definitely want to focus on with this game jam is trying to change my habit of trying to make things look nice before the actual gameplay portion is finished. In that regard the only things done this weekend was writing code for the warmup/lobby system and setting up some basic files. The initial playable version is probably going to be using a good number of default HL2 assets. Hopefully I can talk a friend into helping with some of the art otherwise expect some ugly reskined citizens with poorly drawn snakes and iguanas on their shirts.