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Ignoring the debug pop-up, it was quite fun! Reminded me of an old school platformer but with impressive vine physics. I appreciated that the crocodile isn't an instant death, and added a bit of humor to the challenge. I could see this easily getting fleshed out into a full game once some of the rough edges have been smoothed out. Great work!
The mechanics of this turn into a rage game. Worse if you are playing alone.
Worked with proton-hotfix. But, had this annoying debug text popover. Clicking continue did nothing. Still playable! Got stuck a couple times, but overall I liked the concept. Seems like a could be a really good puzzler/platformer. Sounds was super quiet compared to other games in the jam. I kept my volume the same for every game to compare.
I love the idea behind the vine and not leaving your partner behind. I think this would make a fun multiplayer experience for sure!
Really like the theme here. Good art, unique style as well as allot of sfx! Apart from the "debug" window at the beginning always being on screen I can still play past it! Controls where quite challenging, trying to get the right hight on the geyser (jump pads), for example, was tricky and inconsistent, but it wasn't frustrating; got it after 2-3 attempts usually. Controlling two chars at once is always a challenge for me anyways, good job on the game overall though!
Apologies for the debug bug! x)
Thank you! If there was more time, perhaps we could have turned it into a multiplayer experience so that you'd only have to control one of the two characters. However we also considered that when people were going to test the game, they may not have a player 2, so keeping it single player seemed like the best course of action! :) Thanks for the feedback!
I liked this a lot, but could only see the debug text. I wish I could see the art used. It's simple but works well.
Unfortunately there was an issue with merging some code between our team's programmers and something broke, we ran out of time to fix it. 😔😅
Fun game! Reminds me of Fire Boy and Water Girl. I played this by myself and found that for the most part, the best way to progress was to simply group the characters together. It'd be cool if more levels made use of things that required separation, like jumping on top of each other or working like a bungee! I love the D.I.Y feel to the sound effects, like how some of them are made with mouth, or the best one of all: "KEY ACQUIRED."
The plan was to have the players be separated more frequently, but we were running out of time during level Design. 😅