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Muggyfox1

28
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1
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A member registered Feb 04, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing!

I'm glad you enjoyed the vibes :)

Thanks!
I'm glad it ran for you!

I'll be sure to try and remember a linux version next time.

I agree, the story did need more work. I'll have to keep that in mind more next time.


Thanks for playing :)

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Thanks for the feedback! 🙂

I'll work harder to make sure things are clear next time.

The crates don't stop right away, so you have to time it a little bit so it slides into place, but doesn't over slide.

I did see that one. Although I thought it was just a cool cutscene.

I like the set up and all. 

The puzzles felt a little slippery, which was frustrating. 

But I did have a bit of fun with it. Good job!

I really like the characters, it's a nice backpack based duo for sure.

I think you really have something nice here.

I really like the combo of one player moving and the other buying.

I wish the 2nd player had more ways to help during combat when money is low.

The puzzles are a nice teamwork thing. But are pretty hard to pull off. they feel unforgiving.

I like it, feels like a fun idea for an RTS. I was trying to connect the theme to it, but couldn't figure it out. 

Art is great, love that it's just a basic display. Although I do wish more info was given, like are the units shooting at each other with 100% accuracy? or is there a chance of a miss?

I liked this a lot, but could only see the debug text. I wish I could see the art used. It's simple but works well.

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Love the characters look and art style. The puzzles were a little frustrating control wise.

I beat it after a few tries. All the characters looked really good.

Thanks for the feedback!

Yeah the color is so obvious to me now. I totally missed it not being a good color. 😅

Absolutely great job here.
Full game when? :p

I felt like there were some challenges that needed another checkpoint or a slight checkpoint adjustment. But amazingly well done.

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The main differences right now are just branding and the community around Redot.

you can copy most things from Godot into Redot and they work just fine.
:)

Even if they don't work, they should only need minor changes to make it work.

Like it, glad it's short. the movement adds a fun layer to this that other alch games don't have.

I like it. I see lots of potential here for puzzling and things.

sadly, I found it a little hard to select the cats :(

Also, is this a Puzzle RTS?

I think besides the main game feeling a little broken/unclear, the menus and things around it look nice and have a good bit of polish.I just wish i could actually play the game the menus represent.

I really like it. very cool effect to get in a game jam.

it sounds so happy for a heart attack game.
Art is hilarious too.

you did a great job! Very addictive game!

It's got some funny jokes. I wish there were more intractable objects in the environment.

i love games that control a bigger thing through other game play mechanics. Would be cool to see this as a big AA game. :)

Very solid 3rd person mechanics, extremely impressive for what it is.

I think having some way to just go back to the main menu after death would have been the next best thing to do here. 

But man, this is solid gold you've made in a short time.

I like the arcade like gameplay, quick rounds and going for high scores isn't done much anymore.
I wish I could have some sort of power up to help me collect things.

I like it. enemies had some verity, and the boss was difficult but fair. I kind of wish you could have grappled the health pick ups. because sometimes they would be stuck over an acid pit.

Hey, all is very nice and organized well, I'll happily use this in projects :)