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Pewweper

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A member registered Jun 29, 2024 · View creator page →

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Fair enough.

Just, what does it have to do with the basedjam’s themes? It’s restoration and crusade? Can you tell me how this game plays at least on one of the themes?

“Jack of all trades, master of none” type submission.

Coming from “Based jam”.

Why did you submib this there? Why does the camera focus on player’s ship instead of boss? (it makes maneuvering very annoying)

And why bullets have a dropoff? At least the game is winnable, but you need to testplay your games more before publishing.

holy peak

Also, is the snake girl in the game? I just killed demons untill ran out of timer, and I just got back at the main menu.

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Providing thoughts without spoilers:

-The collisions could have some work, because they appear in places where they are seemingly aren't there where they are supposed to be (like inside of homes and buildings). That's a technical issue.

-The combat was "standard issue" for an game made in RPG maker, though I wish it had more depth like buffs.

-About the map, there's not much to explore, even though you can find stashes, I wish there were more. It's a good incentive to make the player look around.

-How do I make the game fullscreen?

-I can tell there was little of playtesting? How? Because you can initiate a fight again, that were not supposed to be re-initiated. Try contacting the character that you already fought, you'll understand. Fun fact:If you re-initiate final fight, the game will softlock you, because the character physically cannot move where they need(for a cutscene) because of a wall.

-The plot, which this game probably relies on most. I'm not a writer, so I can't say as a proffesional. For me it seems fine, but unfinished(obviously, of course).



Now, spoilers: Why is there a talking dog in the beginning but is never mentioned later? If you want a quest giver, just place a notebook inside MC's(I forgot his name) tent
Who are the "helpers"? Were they supposed to be Olga and Clamp?
I just realized a connection. The villiage is called "Soma"(just like the island). The people in "Brave New World" consumed a drug called "Soma", that pacified them.
There is of course something wrong with Olga, if you interact with a clock in a F2 library, or fighting with Clamp, that make it very obvious. That forest is a maze, and I'm not a big fan of mazes. Maybe add a mechanic where the player is able to place a "marker"?
Also the forest could benefit from a simple puzzle, maybe make the player move rocks to open up the door to a cave, that they will enter? Because at current stage it's monotonous.

pew

Test Testing

The shooting stars look beautiful, don't they?

Nice theme usage, balance, and level design. This game won the jam.

Hellspawn if it was good:

Short, and sweet.

Man, these 10 seconds were the most intense in my life. Ten seconds that I lived 100 times. Also the returning in time just distorts the music and SFX everytime you do it in the web version. IDK if it's intended or not. Fun game nontheless.

Also I didn't realise that you can keep your bomb after the time reverse untill level 18.

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This probably took me even less than 5 minutes.
The mechanic of using several units for puzzles could really be expanded upon.
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<summary>ending spoiler alert</summary>

Also, did the cats enter some temple just to break the vase?

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Funny short game that represents the current situation with British healthcare system (idk I get information about countries from memes)

I don't think this game is possible(without cheats) even on wave 1. But nice artstyle though. Those red guys are really stupid and can basically get stuck because of another red guy. They do not try to follow the path with least resistance to the tower, they go straight to it. There is no indication where they would spawn from. That's the biggest problem I think.

This is an example of a good jam game. I liked the concept.

The music though, it went from normal to a glitchy mess as I conquered the last planet (Saturn), idk if this is intentional or not. Skipped my first turn because I didn't understand what to do before reading the description.

Maybe I'll have to skip the sleep to add more stuff into the game I'm working on.

I hope no matter the theme, I can insert a Steyr AUG A1 into my entry.