Gameplay: Some of the controls are a little wonky, but adaptable. Otherwise real smooth. Really respectable submission.
Creativity & Innovation: Solid little asset puzzle platformer. The use of the cable for connection and the core mechanics is a neat touch.
Theme Adherence: Solid theme adherence.
Playability & User Experience: Great job telling players how to play. This is critical in all game design and development. Overall was smooth.
Art and Design: The art is one of the stronger points of this submission, fantastic job.
Overall Fun Factor: I had a fair bit of fun with this, but admittedly it was almost entirely due to the character design and animations.
As an overall comment: This is a solid little title. If you could figure out how to make the -gameplay- feel as endearing as your titular character, then you'd have a really solid puzzle platformer formula. You all did great!
Aww loved the little intro! The art style is so adorable 🥰 The music is GAS.
Liked the game a lot and did not close it until I successfully finished it! Just a couple of pieces of advice:
1. What's the yellow box in level 4? Does it have a purpose or is it just a visual bug? Didn't touch it at all to complete the level. Is there an easter egg or some special outcome if you attempt to use it? Or am I just overthinking a yellow box?
2. In some levels (especially the last one) there's a chance of getting stuck (e.g. when the box falls into the recess of the floor) in that case it would be very handy to have a quick retry/reset button!
1. O dear. I'm really curious how you beat that level without the box hahaha. The solution was supposed to be to push it on to the trampoline. Then after that you time your jump(from right top platform to the left) so that you can use it to get across. We didn't have time to complete many aspects. That yellow box was supposed to be made of wood.
2. I believe there was a pause menu by pressing esc with a restart option. But certain buttons were kind of buggy and didn't always react. So you might have very well tried that and it just didn't happen lol.
3. Again, thank you lol. The music that plays at the very end was supposed to be for a last 3 levels set in a different environment. But due to constraints we didn't quite make it :/. All part of the learning curve I suppose. Our team might finish the game to our complete vision in the next couple weeks if everyone's schedule permits.
Oh then just following up to point 1: I finished the level by jumping on the trampoline, if you click the jump button again (it's weird timing) you can jump super high and already get to the cable box without using the yellow box. Hoping this explains the bug better!
The music and visuals were great. but character was too floaty. it woud be great if the character was designed to be light but robot doest give such fellings. you coud look game makers toolkit they created really good video about it. And I coud sometimes duble jump
Fun little puzzle platformer, I liked the visuals a lot! The gameplay is a bit buggy, but the difficulty was good and the animations were really smooth!
I liked the concept a lot! Some physics where quite rough however and it definitely needs more polish when it comes to movement and clipping in general, but the idea itself could very much develop into something very popular and comercial!
I liked the graphics and the idea. Still some polishing todo, but the concept is good.
I sadly got stuck at the level where the box was intoduced as i couldn't connect the cable to the box. The game tells me to press shift but nothing happened.
Comments
Gameplay: Some of the controls are a little wonky, but adaptable. Otherwise real smooth. Really respectable submission.
Creativity & Innovation: Solid little asset puzzle platformer. The use of the cable for connection and the core mechanics is a neat touch.
Theme Adherence: Solid theme adherence.
Playability & User Experience: Great job telling players how to play. This is critical in all game design and development. Overall was smooth.
Art and Design: The art is one of the stronger points of this submission, fantastic job.
Overall Fun Factor: I had a fair bit of fun with this, but admittedly it was almost entirely due to the character design and animations.
As an overall comment: This is a solid little title. If you could figure out how to make the -gameplay- feel as endearing as your titular character, then you'd have a really solid puzzle platformer formula. You all did great!
Aww loved the little intro! The art style is so adorable 🥰
The music is GAS.
Liked the game a lot and did not close it until I successfully finished it! Just a couple of pieces of advice:
1. What's the yellow box in level 4? Does it have a purpose or is it just a visual bug? Didn't touch it at all to complete the level. Is there an easter egg or some special outcome if you attempt to use it? Or am I just overthinking a yellow box?
2. In some levels (especially the last one) there's a chance of getting stuck (e.g. when the box falls into the recess of the floor) in that case it would be very handy to have a quick retry/reset button!
3. Did I already mention that the music is gas?
Oh wow! Thanks a bunch. We appreciate that a lot.
1. O dear. I'm really curious how you beat that level without the box hahaha. The solution was supposed to be to push it on to the trampoline. Then after that you time your jump(from right top platform to the left) so that you can use it to get across. We didn't have time to complete many aspects. That yellow box was supposed to be made of wood.
2. I believe there was a pause menu by pressing esc with a restart option. But certain buttons were kind of buggy and didn't always react. So you might have very well tried that and it just didn't happen lol.
3. Again, thank you lol. The music that plays at the very end was supposed to be for a last 3 levels set in a different environment. But due to constraints we didn't quite make it :/. All part of the learning curve I suppose. Our team might finish the game to our complete vision in the next couple weeks if everyone's schedule permits.
Oh then just following up to point 1: I finished the level by jumping on the trampoline, if you click the jump button again (it's weird timing) you can jump super high and already get to the cable box without using the yellow box. Hoping this explains the bug better!
Fun game! I loved the visuals and the music, plus getting the wire physics working so well is awesome!
The music and visuals were great. but character was too floaty. it woud be great if the character was designed to be light but robot doest give such fellings. you coud look game makers toolkit they created really good video about it. And I coud sometimes duble jump
The game is really good as a concept!
The art is cute and the music nice.
The physic/movement are the main area of improvement but that's really nice!
Fun little puzzle platformer, I liked the visuals a lot! The gameplay is a bit buggy, but the difficulty was good and the animations were really smooth!
Ro-bert cute. Game good.
I liked the concept a lot! Some physics where quite rough however and it definitely needs more polish when it comes to movement and clipping in general, but the idea itself could very much develop into something very popular and comercial!
I like this game.
I liked the graphics and the idea. Still some polishing todo, but the concept is good.
I sadly got stuck at the level where the box was intoduced as i couldn't connect the cable to the box. The game tells me to press shift but nothing happened.