Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ricky Balboa

93
Posts
3
Topics
4
Followers
11
Following
A member registered Oct 31, 2023 · View creator page →

Creator of

Recent community posts

Somebody mentioned about the skeleton flashing before attacking. I thought there was something weird about fighting the skeletons, that I didn't notice right away. But what bugs me is how sometimes there seems to be like a competition between who's attack lands first. Sometimes I'll attack first, but as I'm hitting him  he manages to get his attack off on me. I can't quite explain it, Maybe something to do with hitboxes as well. Either way, I think the full release can use some tightening up with the fighting sections. 

Oh yeah, that's probably a me problem. 

5/5  But crashed on me a couple times on death. Frustrating because I was enjoying it so much. 

That was rad. The mind behind this is someone who just straight gets it!! I endorse the continuement of this series. 

(1 edit)

Just really well designed. Every game brought its own unique  challenge to the table.  The  small window of time to react is perfect. The game never made me comfortable when anticipating which input would be needed. Intense focus was needed every second of gameplay.  So props on dialing that in just right. 

The sound and visuals were crisp and consistent throughout the game. The artist and musicians did a very good job keeping in formation with one another for this submission. Nothing feels wonkily out of place.  Excellently polished submission. GJ folks!

Nice going Cole! This one feels different from your others. Very nice and clean presentation. 

(2 edits)

Es ist nicht möglich, am ersten Dämon vorbeizukommen

99.711

Expansion?! Wooo!

Feels like playing a race game with freaking  bop-it as a controller. Definitely unique but ultimately infuriating especially when you can't for the life of you figure out how one of those thingymadoos functions(couldn't get the biker to pick up water). Fun concept but I think it could have been mapped a bit differently for comforts sake. 

(1 edit)

The graphics were cute and movement seemed pretty functional. But it feels incomplete. I got to a point where I had 7 drinks out on the bar premade for that anyone who came to the bar wanted something, they had it in less than 2 seconds. No sense of real urgency in what seems like would be a hectic game. The lack of sound really does a number on the enjoyability of the exp as well.  Not a bad proof of concept. 

Also, the name is awesome. 10/10 name. I love punny game titles. 

Was it?

Not bad at all! The whole x and movment thing messed with my mind a bit. But it was still fun and challenging as well. I got to the car(was it a car) at the end but didn't receive a win screen. So I guess i wasn't doing something right.  It was a win in my book after taking several tried to get that far. Good submission!!!

(1 edit)

The music and sfx got to be kind crazy lol. But it was a fun an unique style of tower defense I havent played before. Good stuff! Interestingly enough I won my first playthrough and then failed miserably on my 2nd lol. 

(2 edits)

I got to level 4 and tapped out. Didn't feel like the game was getting any more difficult so I figured it was safe to assume  the levels would  go on forever! Sounds and visual fx were nice. Liked the spark animation for the timed hammer strikes. Also, i wasn't sure if there was any repercussion for missing. I didn't wanna lose my streak so I never tried it. Overall, not bad. Just seems like there was something missing. 

Great in presentation. Would have loved to seen a color pallette to cusomize color change. 

(1 edit)

Cool idea! Would have loved to have seen more happen with it though. I think I beat the game? It restarted after a certain point.  Liked the dissonance in the soundtrack as well.

So very good in every category. Big bravo for this submission. Only thing that bugged me was that I had to crank my volume to 100% just to hear the game at barely medium volume

Pretty darn solid! Only needs MUSIC!!!! 

It's goofeh... I like goofeh. No bugs as far as I can tell. Good submission!

(1 edit)

Nice bass tone drew. The game was also good.... but that bass tone.... 
Also the l & r channel call and response was nice. 

Welp, just discovered swing quantization as a potential option. Appears Toontracks drum software has a swing slider as well. No more excuses for me. I'm off to it! Thanks again for the info. Hope to see more submission from you on an upcoming jams!

Ah, I hear it now definitely! I've never attempted any compositions with swing as it intimidates me. Which is strange, as I'm such a fan of prog with all its odd time sigs and such.  I'm inspired! Gonna have to to try something like this on an upcoming jam! Thanks for sharing!

(1 edit)

Ooooooh, very nice submission. All round awesome. A few of the details that I loved

  1. The limitation of 3 jumping directions with set distances that cant be further influenced by d-pad movement after hitting the initial input. 
  2.  The punishments for trying to play the game like a modern platformer. Trying to do the smooth thing will send you off ledges, missing jumps due to not calculating before jumping. 

Really awesome stuff. Top notch. keep up the good work fellas!

Thank you. All chips were placed on authenticity for this Jam. Glad you noticed the effort!

(2 edits)

Was having a lot of fun with it but couldn't understand why my game kept ending. I'd have plenty of air shoot an enemy, then the game would just end. Also, sometimes I'd not get a response on the reload, I'd be spamming it, and sometimes would be able to reload, sometimes not. I thought it might have had to do something with pressing other inputs while reloading, but even then I would still not be able to reload. 

It stayed true to NES in that some games you just can't for the life of you figure out  know why you are dying lol. But even with not being able to understand the games internal rules completely, I was pushed enough to play it over and over to get a higher score. So good job! 

As a music guy, I have to say, Music was really bumpin. The art is good, but the cover is what truly drew me to play this submission first. Very very authentic looking. Good job fellas! 


Edit: will be back to rate when that ability becomes available. 

(1 edit)

Everything seems to function really well. It's almost a perfect submission, except for the sfx completely overpowering the music. The only way to enjoy the music was to stop moving completely. The volumes of the sfx and the music should be switched. The mirrors in my room would vibrate every my character jumped. That's a lot of bass!

Thanks for the words of encouragement! We appreciate the tip and plan on making that a priority on upcoming jams! 

I aint even in this jam. I'm just here for the water drinking noises.

I aint even in this jam. I'm just here for the water drinking noises.

I sent a requests!

(1 edit)

I know it's late, but i'd like to help out a team who doesnt have audio for their game. 


Itch: https://ricky-balboa.itch.io/

Soundcloud: https://soundcloud.com/ricardo-perez-34

Sent a Msg on Discord!

gg

Ah shoot! I was having fun. Then it ends! I have to say, maybe a longer shaped map. Would add a bit of mileage. I managed to accidentally beat it in what felt like one minute by the path I selected at random. Loved the aesthetic. 

That art was pretty damn awesome. I couldn't get behind the combat though. Unless I was missing something, It seemed like the only way to defeat enemies was to spam attack until I had a sliver of health. Flee. Let the health recharge, then go back and repeat. This process wasn't fun and involved no real sense of dexterity. Was also very time consuming given the amount of enemies in a really small space. 

Movement good! Hard to decipher objects. Maybe you can clarify. I imagine the objects you cant move past are chairs. The things left behind by enemies are a skull and crossbones? Keys obviously. Other than that, I was kind of clueless.  As other have stated, some sound, any sound would have been nice. Also, one thing that really bugged me was the weird like dotty dark green shadows that are visually just statically sitting 4 moves ahead of where you are.  It was really distracting and made depth perception more trick than it helped build atmosphere. Overall though, I did enjoy the art style despite the many little parts of it that annoyed me. Good solid submission!

Sick tats.  I like how sharp everything looks. I personally loved the 2d and 3d mixed together. I would have liked an ambient soundtrack or something. But this is my composer bias speaking. Only wish there was a bit more. Wanted to shoot at the eye in the center, but as I went around shooting the other parts and doing the math, I realized that wasn't going to happen. Very good otherwise! I experienced 0 bugs. 

I played it longer than I had originally intended. Which is a good thing. Everything felt... well, pretty good. There isn't much I can really say against it except maybe that I felt I was going in circles or not accomplishing much other than clearing the lair of its inhabitants. But even if that's what I was mostly doing, I had a blast doing so. Very polished submission. Good work!

Thank you, We pride ourselves on originality! Regarding the theme and special item. The flamingo 'grows' when acquiring  the mushroom item, which is necessary to complete many of the levels. Also, the 'flower' acts as a trampoline. Albeit not the conventional interpretation of the theme and item, I think we incorporated both pretty well!