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Paper Space Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #31 | 2.538 | 2.538 |
Gameplay | #32 | 2.692 | 2.692 |
How Fun | #32 | 2.462 | 2.462 |
Quality | #33 | 2.615 | 2.615 |
Overall | #36 | 2.538 | 2.538 |
Theme + Limitation/s (if any) | #53 | 2.154 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Dev Experience? (in months or days)
started about a year ago but never really active (maybe 2 rather active Months)
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Comments
really great art well done!
Nice artstyle and music.
I think that it would greately benefit from a upgrades that you won't loose after death. An alternative would be to increase the initial number of lives so that player could accumulate a large number of upgrades. There is a potential here! :)
To start with good words first, yes I like the artstyle too, simple but sympathic! The gameplay is classic and nice and I think the upgrades were good as they are. I felt the differences and overall I think it is a nice job you did!
Can it be that you lose your upgrades if you die too often? At least I think I lost my fast shooting rate after two deaths. Apart of that I have to admit that I struggle to find the idea of death = progress here. Hit seems to be progress by recieving upgrades but death seems to downgrade (if it wasn't just a bug or temporary upgrade)?
To start with good words first, yes I like the artstyle too, simple but sympathic! The gameplay is classic and nice and I think the upgrades were good as they are. I felt the differences and overall I think it is a nice job you did!
Can it be that you lose your upgrades if you die too often? At least I think I lost my fast shooting rate after two deaths. Apart of that I have to admit that I struggle to find the idea of death = progress here. Hit seems to be progress by recieving upgrades but death seems to downgrade (if it wasn't just a bug or temporary upgrade)?
Good Job! Really unique idea the art you have!
But i would really want it to be a bit longer to be honest.
Really cool art style, I didn't really notice upgrades on taking a hit though. Maybe they just need to be made more obvious?
Thanks i felt like making them to strong would be stupid, but also thought that something like the speed up would be kinda hard to notice. This comment proved, that i would have needed more playtesting.
Clever idea! I would suggest make it a little longer, but the gameplay and idea is really good!
I really wanted to play more than a minute
Thanks i didnt know how to balance the game and therefore i made it rather easy so nobody would be frustrated