Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Paper Space ShooterView game page

Submitted by Stipan72 — 4 hours, 8 minutes before the deadline
Add to collection

Play game

Paper Space Shooter's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#312.5382.538
Gameplay#322.6922.692
How Fun#322.4622.462
Quality#332.6152.615
Overall#362.5382.538
Theme + Limitation/s (if any)#532.1542.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Dev Experience? (in months or days)
started about a year ago but never really active (maybe 2 rather active Months)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

really great art well done!

Submitted

Nice artstyle and music. 
I think that it would greately benefit from a upgrades that you won't loose after death. An alternative would be to increase the initial number of lives so that player could accumulate a large number of upgrades. There is a potential here! :)

Submitted

To start with good words first, yes I like the artstyle too, simple but sympathic! The gameplay is classic and nice and I think the upgrades were good as they are. I felt the differences and overall I think it is a nice job you did!

Can it be that you lose your upgrades if you die too often? At least I think I lost my fast shooting rate after two deaths. Apart of that I have to admit that I struggle to find the idea of death = progress here. Hit seems to be progress by recieving upgrades but death seems to downgrade (if it wasn't just a bug or temporary upgrade)?  

Submitted

To start with good words first, yes I like the artstyle too, simple but sympathic! The gameplay is classic and nice and I think the upgrades were good as they are. I felt the differences and overall I think it is a nice job you did!

Can it be that you lose your upgrades if you die too often? At least I think I lost my fast shooting rate after two deaths. Apart of that I have to admit that I struggle to find the idea of death = progress here. Hit seems to be progress by recieving upgrades but death seems to downgrade (if it wasn't just a bug or temporary upgrade)?  

Submitted

Good Job! Really unique idea the art you have!

But i would really want it to be a bit longer to be honest.

Submitted

Really cool art style, I didn't really notice upgrades on taking a hit though. Maybe they just need to be made more obvious?

Developer

Thanks i felt like making them to strong would be stupid, but also thought that something like the speed up would be kinda hard to notice. This comment proved, that i would have needed more playtesting.

Host

Clever idea! I would suggest make it a little longer, but the gameplay and idea is really good!

I really wanted to play more than a minute

Developer(+1)

Thanks i didnt know how to balance the game and therefore i made it rather easy so nobody would be frustrated