My game is only two ratings away from hitting the 20 I need: https://itch.io/jam/brackeys-10/rate/2234333
fisher2470
Creator of
Recent community posts
I really love the propeller animation and the bubbles coming out of the back of the submarine. Since the sound is a bit sparse, I would switch up the audio tracks every once in a while, the loop on the music was just too short and it became a bit grating to listen to.
Like others said, a little bit more gameplay elements would be great, maybe another obstacle in addition to the mines, perhaps a moving obstacle like a shark?
I like the background music, the levers ended up just opening the door for me on most puzzles, so I never really had to deal with the conveyor belt platforms in any way, I'm not sure whether or not that was intentional though.
The spring pad really bothered me, it feels like it's applying a constant force to the player object, rather than working like a spring pad would. Switching out the sound effect and making this a "levitation field" or something would make this feel much better.
Picking up the crate also made it hard to see what I was doing and blocked most of the screen.
I like that I can smash blocks just by falling quickly, definitely a great idea there. It did feel a bit clunky though, for instance falling through gaps in the floor was finnicky and there wasn't really any reason to kill enemies. If they dropped some type of power up or health then at least there would be a reason to attack them.
I think the sound design here is great, the shooting sound is a bit repetitive, but the music and menu interaction sounds are heavily appreciated.
I do agree something should be done to keep the player from exiting the viewport, as at that point you effectively lose control of the player as well (all momentum from shooting will result in pushing the player higher out of the viewport).
This is a great concept and very unique, great job!
I have the same difficulty complaints others have made, so I'd rather point out how nice the weight dropping system is. I could see you adding more depth to that mechanic alone, allowing the player to pick up and drop weights as a core mechanic.
It is too bad the sound didn't export, I'd have liked to hear it.
The art style used here is also very nice!
A little bit of music would be nice, the upgrade system is a cool idea, it does seem like it would take a very long time to get enough money for the first few upgrades, there isn't really enough oxygen at the beginning of the game to get to the ocean floor. I'm also not sure how the sleeping bonuses work, it seems like they're instant?
Hey thanks for the awesome critiques, a good settings menu is on the way post-jam. I couldn't think of anything else for the mutants to do though, that's a problem I still have to figure out. They were coded to split their attention between attacking the player and eating plants, based on whichever food sauce caught there attention first during their wander path. Since the player still can't plant new food though I have that commented out. Once seeds are added though that behavior will be back.
I'll be sure to try out your game tomorrow, thanks!