Fun little game! The game feel reminds me of the old arcade game Toobin'. The controls are great and the sprite work on tulip is lovely. The sounds are my favorite part. The fuel runs out much too quickly for me, though, even when I'm standing on platforms. Do the little crystals boost fuel? Either way the fuel needs a buff because I keep being unable to jump higher because platforms generate too far away for my limited jumps. Overall, a solid jam game. And the extra switch controls is such a cute add on!
I understand what you mean about the jumps. Apparently is due to the pollens still running in the background as they fall off the map, wasting memory, as in I forgot to tell the game to destroy the pollen when they exit the layout. That's my bad on that part and I'm happy to let you know that I'm fixing it plus balancing the fuel usage :) Thanks for the feedback! Also while the crystals don't fill up the gauge as fast, they do fill up a tiny bit, is more for keeping the gauge from reaching to zero as quick, once again I'm balancing it...
Comments
Fun game you made! I like the simple mechanics and cute aesthetics of the game, though I do feel like the fuel is pretty short on supply.
Nice little game,
I didn't realise there was a "fuel" function, and was confused to why I could jump 4 times sometimes and once at other times.
Even after reading these comments, I still found it very difficult to get enough fuel to reach a lot of the platforms.
Fun game nonetheless, well done!
Fun little game! The game feel reminds me of the old arcade game Toobin'. The controls are great and the sprite work on tulip is lovely. The sounds are my favorite part. The fuel runs out much too quickly for me, though, even when I'm standing on platforms. Do the little crystals boost fuel? Either way the fuel needs a buff because I keep being unable to jump higher because platforms generate too far away for my limited jumps. Overall, a solid jam game. And the extra switch controls is such a cute add on!
I understand what you mean about the jumps. Apparently is due to the pollens still running in the background as they fall off the map, wasting memory, as in I forgot to tell the game to destroy the pollen when they exit the layout. That's my bad on that part and I'm happy to let you know that I'm fixing it plus balancing the fuel usage :) Thanks for the feedback! Also while the crystals don't fill up the gauge as fast, they do fill up a tiny bit, is more for keeping the gauge from reaching to zero as quick, once again I'm balancing it...