Thanks for playing and commenting! I appreciate the comments on the sprites, even though I know that all the art was totally rushed (this was for a 48 hour jam where I worked on it for about 10 hours or so). I wish I could have taken more time to make more choices with more endings, but I'll consider a "finished" game a win, and hopefully move on to bigger and better things!
jonathanmcamacho
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I have to agree with @KV_Kingdom with a lot of the points. I think the music and sound effects were really effective and added to the overall gameplay experience. As far as the game is concerned, it did feel like I was "learning" about the digestive system sort of, but for what reason...? I can't figure out. Also, I'm still struggling to find where the theme of the jam (Mood) comes in.
Anyway, I think for 2 days this is still a good showing. It's fully realized with a start -> finish, and has potential to be much more with this as a foundation.
This is a cute game, but like what the others have said, the tilt controls are a little hard to manage. I was able to pass the first level, but it seems like when Reka is fully sideways, you can't really recover or she Reka straight again. Still fun to play and impressive to have been made in a couple of days!