This was a cool concept and very addictive! I also liked the art and menus, which were nicely animated. My high score was about 65. Anyways here's my playthroughif you're interested :)
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Robo Lemming's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to restrictions | #116 | 4.322 | 4.556 |
Enjoyment | #137 | 3.268 | 3.444 |
Overall | #146 | 3.505 | 3.694 |
Polish | #156 | 3.162 | 3.333 |
Design | #164 | 3.268 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love the simplicity of the concept, although unfortunately I couldn't get past the first obstacle, haha
Thanks for feedback and for playing. Sorry you couldn't get past the 1st obstacle, quite a few others have found it too harsh also. Will look into it next time I update. Was thinking of adding selectable difficulty settings menu on the title screen and adding more variety of obstacles, and a few other things too. It's a work in progress lol
Love it and especially the one-key control - this is what a real Nokia game would look like, great job! 💚
A little too tight on timing at the very beginning. You have to be pretty exact for the first obstacle which might turn quite a few players away from the game. The smaller obstacles should be the first things the player encounters so they can get a better feel for the game. Cool idea though
Thanks for the feedback. Older games like Manic Miner for the ZX Spectrum (which I used to love playing) were even tighter on the timing than this, so it was a design choice to make it with this direction to give it a retro difficulty. It was originally even tighter but I did give a bit of room for error for normal players by shortening the collision and slowing the speed of the game. I will probably update it with a re-ordering the obstacles though, because the first obstacle doesn't really ease the player into the level.
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