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MARROW's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to restrictions | #166 | 4.064 | 4.857 |
Polish | #212 | 2.630 | 3.143 |
Overall | #235 | 2.809 | 3.357 |
Enjoyment | #268 | 2.151 | 2.571 |
Design | #271 | 2.390 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think the game would be clearer and easier to pick up if there were controls/instructions in the description, but this is still really cool and the arrow firing is very satisfying
I wish it was explained what to do, but otherwise it's well executed
Agreed, was going for a learn as you go but didn't have enough time to implement fully
Fun! would have been cool to have some gravity to give the arrows an arc, but either way adds its own challenge to the puzzling.
Difficult to get right with such low res, so decided against
Ah, makes sense! In any case, very original puzzling. Its impressive that you made it possible to differentiate the different shooting angles while the bow is drawn at the low resolution. I really enjoyed it.
I like the idea but I couldnt figure out controls and for some reason even when i have game window focused, whole webpage reacts to keypresses , so it scrolls up and down when i press arrow keys or spacebar.
I think this is one of those games that could use a bit of text explanation.
Took me a while to figure out what is happening, so I'd like to suggest some things to speed up the process.
There were a couple bugs and general weirdness, but there is definitely a nice game.
I wasn't really clear on my objective or the controls. More explanation, either on the itch page or in the game itself, would help. Using B/N for dialogs and Arrows/Space for gameplay is a bit confusing; consider unifying the control scheme.
Good adherence to the jam constraints. Sound would be a nice addition.
The game looks good, but it could use a tutorial.