Hello, I'm using Asset Forge in my 2D game and it would be beneficial to specify a file and a Lua script using CLI parameters. I need this because I want to automate the export of my models as part of my build system. Currently, it is a lot of manual work.
mrms
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At first it took me a while to understand what was going on, but I managed to figure it out after all. It was fun coming up with the different strategies for how to tackle the enemies and how to monitor the different stations.
I think a possible improvement for the game would be a mechanic which would add more station as you play making the game very hectic in the late stages.
Thank you for the feedback. If you are interested in Umka, or the Umka engine the game was made in, feel free to visit our discord server https://discord.gg/PcT7cn59h9
I really liked the game. It was fun and simple and I could see myself playing this on an actual nokia. In my opinion it was too easy. I died at 4000m when I stopped paying attention. I think some sfx could also help. At least a little chime every time you reach a km or something like that.
I think this game has a lot of potential if you decide to make a version without the nokia limitations. Also bonus points for using ebiten :)
I liked the idea of the game. It's also really well polished. The 3d environment looks great, although it might have been tricky to pull of on a nokia. The game was very hard to play, but I think that is in part to the fact that I played it on a colemak keyboard, which meant my fingers were all over the keyboard. In my opinion, keys that would rotate you and raise the gun in just one press would make it much easier to quickly react.
First of all, I really like visuals of the game. I also like the fights, especially the smite mechanic. I think the game's description would deserve some love. I didn't really know what I was going into, or how to play the game. I also couldn't find any items, which made it impossible for me to continue playing after a while.
I played the game alone, so I will try to keep that in my while judging the game.
I like the idea of a two player game, it's not something you see very often - especially in this day and age. I liked the idea of the two different players, but I'm not sure a shorter jump is an equal handicap to the faster speed (although that might change if the game was actually played by two different people). I liked how responsive the controls were. The punch mechanic was fun, although I think it could maybe be a bit harder to do. As for the negatives, I was missing a score counter with a leader board, the ability to resize the window. I also think a two player game like this could be hard to play on the small nokia. All in all a fun little game.
Sorry for late replies.
> What is the fastest way for me to learn umka?
I recommend looking at umka's and tophat's examples or reading the spec. Umka is a very simple languague to understand.
I use vim to edit umka which i made a syntax support for. There is also syntax support for sublime available in the main umka repo.